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The SceneManager.processQueue
method will no longer return
if a new Scene was added, after starting it. This allows any other queued operations to still be run in the same frame, rather than being delayed until the next game frame. Fix #5359
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@ -301,8 +301,6 @@ var SceneManager = new Class({
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// Clear the pending lists
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this._start.length = 0;
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this._pending.length = 0;
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return;
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}
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for (i = 0; i < this._queue.length; i++)
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