Update CHANGELOG-v3.85.md

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Zeke Chan 2024-07-04 15:24:41 +08:00
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* The Matter `attractors` plugin has been natively integrated into the `Body` class and Matter engine. [More details here](MatterAttractor.md). * The Matter `attractors` plugin has been natively integrated into the `Body` class and Matter engine. [More details here](MatterAttractor.md).
* Added functionality to the `Phaser.Textures.DynamicTexture#clear` method. Clear a specific area within a `Dynamic Texture` by specifying `x`, `y`, `width`, and `height` parameters to clear only a portion of the texture. * Added functionality to the `Phaser.Textures.DynamicTexture#clear` method. Clear a specific area within a `Dynamic Texture` by specifying `x`, `y`, `width`, and `height` parameters to clear only a portion of the texture.
* Added functionality to the `Phaser.Renderer.WebGL.RenderTarget#clear` method. Clear a specific area within the `RenderTarget` by specifying `x`, `y`, `width`, and `height` parameters. * Added functionality to the `Phaser.Renderer.WebGL.RenderTarget#clear` method. Clear a specific area within the `RenderTarget` by specifying `x`, `y`, `width`, and `height` parameters.
* Added Default Image Handling in `TextureManager.js`. In the game `config`, set `defaultImage` to `null` to ignore loading the `defaultImage`.
* Added Missing Image Handling in `TextureManager.js`. In the game `config`, set `missingImage` to `null` to ignore loading the `missingImage`.
* Added White Image Support in `TextureManager.js`. In the game `config`, set `whiteImage` to `null` to ignore loading the `whiteImage`.
# WebGL Rendering Updates # WebGL Rendering Updates