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Fixed issue with Pointer Up always firing.
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parent
474d08f993
commit
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2 changed files with 2 additions and 2 deletions
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@ -1,4 +1,4 @@
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var CHECKSUM = {
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build: 'a0dd6670-6c05-11e7-b85b-a1c8155e4882'
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build: 'c4ee8ed0-6c88-11e7-9662-435d7268dd6f'
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};
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module.exports = CHECKSUM;
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@ -256,7 +256,7 @@ var InputManager = new Class({
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{
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this.gameObjectOnDown(pointer, gameObject);
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}
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else
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else if (pointer.justUp)
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{
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this.gameObjectOnUp(pointer, gameObject);
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}
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