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The P2 DistanceConstraint method signature has changed. Updated Phaser so maxForce is now passed as object (fix #788)
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@ -32,7 +32,7 @@ Phaser.Physics.P2.DistanceConstraint = function (world, bodyA, bodyB, distance,
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distance = world.pxm(distance);
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distance = world.pxm(distance);
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p2.DistanceConstraint.call(this, bodyA, bodyB, distance, maxForce);
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p2.DistanceConstraint.call(this, bodyA, bodyB, distance, {maxForce: maxForce});
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};
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};
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