From b2f9c522ff6013d236fe8fdc0fb15f2a2c956507 Mon Sep 17 00:00:00 2001 From: Richard Davey Date: Mon, 6 Feb 2023 16:14:23 +0000 Subject: [PATCH] Update CHANGELOG-v3.60.md --- CHANGELOG-v3.60.md | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/CHANGELOG-v3.60.md b/CHANGELOG-v3.60.md index 111e42375..8b06d87ef 100644 --- a/CHANGELOG-v3.60.md +++ b/CHANGELOG-v3.60.md @@ -1,5 +1,11 @@ ## Version 3.60.0 - Miku - in development +### New Features - Spine 4 Support + +### Additional Spine 3 Bug Fixes + +* Using `drawDebug` on a Spine Game Object to view its skeleton would cause the next object in the display list to be skipped for rendering, if it wasn't a Spine Game Object too. This is because the Spine 3 skeleton debug draw ends the spine batch but the Scene Renderer wasn't rebound. Fix #6380 (thanks @spayton) + ### New Features - Plane Game Object Phaser v3.60 contains a new native Plane Game Object. The Plane Game Object is a helper class that takes the Mesh Game Object and extends it, allowing for fast and easy creation of Planes. A Plane is a one-sided grid of cells, where you specify the number of cells in each dimension. The Plane can have a texture that is either repeated (tiled) across each cell, or applied to the full Plane.