change ParticleEmitter.startFollow to fix issue 3764

This commit is contained in:
Andre van Tonder 2018-06-18 14:25:12 +08:00
parent a480232d87
commit b2f8a139cc

View file

@ -1047,7 +1047,7 @@ var ParticleEmitter = new Class({
* @method Phaser.GameObjects.Particles.ParticleEmitter#startFollow
* @since 3.0.0
*
* @param {Phaser.GameObjects.Particles.Particle} target - The Game Object to follow.
* @param {Phaser.GameObjects.GameObject} target - The Game Object to follow.
* @param {float} [offsetX=0] - Horizontal offset of the particle origin from the Game Object.
* @param {float} [offsetY=0] - Vertical offset of the particle origin from the Game Object.
* @param {boolean} [trackVisible=false] - Whether the emitter's visible state will track the target's visible state.