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render target dimensions don't affect viewport
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@ -200,7 +200,6 @@ WebGLRenderer.prototype = {
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if (renderTarget !== null)
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if (renderTarget !== null)
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{
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{
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gl.bindFramebuffer(gl.FRAMEBUFFER, renderTarget.framebufferObject);
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gl.bindFramebuffer(gl.FRAMEBUFFER, renderTarget.framebufferObject);
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gl.viewport(0, 0, renderTarget.width, renderTarget.height);
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if (renderTarget.shouldClear)
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if (renderTarget.shouldClear)
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{
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{
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gl.clearColor(0, 0, 0, 0);
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gl.clearColor(0, 0, 0, 0);
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