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https://github.com/photonstorm/phaser
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Renamed methods to avoid Container conflicts
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1 changed files with 46 additions and 74 deletions
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@ -89,27 +89,20 @@ var Depth = {
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},
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/**
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* Bring this Game Object to the top of the display list, or the top of its parent container.
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* Sets this Game Object to be at the top of the display list, or the top of its parent container.
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*
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* Being at the top means it will render on-top of everything else.
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*
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* @method Phaser.GameObjects.Components.Depth#bringToTop
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* This method does not change this Game Objects `depth` value, it simply alters its list position.
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*
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* @method Phaser.GameObjects.Components.Depth#setToTop
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* @since 3.85.0
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*
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* @return {this} This Game Object instance.
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*/
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bringToTop: function ()
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setToTop: function ()
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{
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var list;
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if (this.parentContainer)
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{
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list = this.parentContainer.list;
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}
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else if (this.displayList)
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{
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list = this.displayList.list;
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}
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var list = this.getDisplayList();
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if (list)
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{
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@ -120,27 +113,20 @@ var Depth = {
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},
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/**
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* Send this Game Object to the back of the display list, or the back of its parent container.
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* Sets this Game Object to the back of the display list, or the back of its parent container.
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*
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* Being at the back means it will render below everything else.
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*
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* @method Phaser.GameObjects.Components.Depth#sendToBack
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* This method does not change this Game Objects `depth` value, it simply alters its list position.
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*
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* @method Phaser.GameObjects.Components.Depth#setToBack
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* @since 3.85.0
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*
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* @return {this} This Game Object instance.
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*/
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sendToBack: function ()
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setToBack: function ()
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{
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var list;
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if (this.parentContainer)
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{
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list = this.parentContainer.list;
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}
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else if (this.displayList)
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{
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list = this.displayList.list;
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}
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var list = this.getDisplayList();
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if (list)
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{
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@ -150,41 +136,6 @@ var Depth = {
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return this;
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},
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/**
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* Move this Game Object so that it appears below the given Game Object.
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*
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* This means it will render immediately under the other object in the display list.
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*
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* Both objects must belong to the same display list, or parent container.
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*
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* @method Phaser.GameObjects.Components.Depth#moveBelow
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* @since 3.85.0
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*
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* @param {Phaser.GameObjects.GameObject} gameObject - The Game Object that this Game Object will be moved to be below.
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*
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* @return {this} This Game Object instance.
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*/
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moveBelow: function (gameObject)
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{
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var list;
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if (this.parentContainer)
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{
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list = this.parentContainer.list;
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}
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else if (this.displayList)
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{
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list = this.displayList.list;
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}
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if (list && gameObject && this !== gameObject)
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{
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ArrayUtils.MoveBelow(list, this, gameObject);
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}
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return this;
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},
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/**
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* Move this Game Object so that it appears above the given Game Object.
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*
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@ -192,31 +143,52 @@ var Depth = {
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*
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* Both objects must belong to the same display list, or parent container.
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*
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* @method Phaser.GameObjects.Components.Depth#moveAbove
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* This method does not change this Game Objects `depth` value, it simply alters its list position.
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*
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* @method Phaser.GameObjects.Components.Depth#setAbove
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* @since 3.85.0
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*
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* @param {Phaser.GameObjects.GameObject} gameObject - The Game Object that this Game Object will be moved to be above.
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*
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* @return {this} This Game Object instance.
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*/
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moveAbove: function (gameObject)
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setAbove: function (gameObject)
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{
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var list;
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var list = this.getDisplayList();
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if (this.parentContainer)
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{
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list = this.parentContainer.list;
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}
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else if (this.displayList)
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{
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list = this.displayList.list;
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}
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if (list && gameObject && this !== gameObject)
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if (list && gameObject)
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{
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ArrayUtils.MoveAbove(list, this, gameObject);
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}
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return this;
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},
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/**
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* Move this Game Object so that it appears below the given Game Object.
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*
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* This means it will render immediately under the other object in the display list.
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*
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* Both objects must belong to the same display list, or parent container.
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*
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* This method does not change this Game Objects `depth` value, it simply alters its list position.
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*
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* @method Phaser.GameObjects.Components.Depth#setBelow
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* @since 3.85.0
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*
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* @param {Phaser.GameObjects.GameObject} gameObject - The Game Object that this Game Object will be moved to be below.
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*
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* @return {this} This Game Object instance.
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*/
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setBelow: function (gameObject)
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{
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var list = this.getDisplayList();
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if (list && gameObject)
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{
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ArrayUtils.MoveBelow(list, this, gameObject);
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}
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return this;
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}
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