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https://github.com/photonstorm/phaser
synced 2024-11-26 22:52:14 +00:00
jsdoc fixes
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parent
c391662faa
commit
b0544c73b8
13 changed files with 35 additions and 38 deletions
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@ -1145,14 +1145,13 @@ var Camera = new Class({
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*/
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/**
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* Destroys this Camera instance.
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* Destroys this Camera instance. You rarely need to call this directly.
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*
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* Called by the Camera Manager. If you wish to destroy a Camera please use `CameraManager.remove` as
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* cameras are stored in a pool, ready for recycling later, and calling this directly will prevent that.
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*
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* @method Phaser.Cameras.Scene2D.Camera#destroy
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* @fires CameraDestroyEvent
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* @protected
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* @since 3.0.0
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*/
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destroy: function ()
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@ -374,7 +374,7 @@ var DynamicBitmapText = new Class({
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* @method Phaser.GameObjects.DynamicBitmapText#toJSON
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* @since 3.0.0
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*
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* @return {JSONGameObject.<JSONBitmapText>} [description]
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* @return {JSONBitmapText} [description]
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*/
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toJSON: function ()
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{
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@ -96,6 +96,7 @@ var Sprite = new Class({
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* [description]
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*
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* @method Phaser.GameObjects.Sprite#preUpdate
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* @protected
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* @since 3.0.0
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*
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* @param {number} time - [description]
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@ -1060,7 +1060,7 @@ var Text = new Class({
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* @method Phaser.GameObjects.Text#toJSON
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* @since 3.0.0
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*
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* @return {object} [description]
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* @return {JSONGameObject} A JSON representation of the Game Object.
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*/
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toJSON: function ()
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{
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@ -417,7 +417,7 @@ var File = new Class({
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*
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* @method Phaser.Loader.File.createObjectURL
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* @static
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* @param {Image} image - Image object which 'src' attribute should be set to object URL.
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* @param {HTMLImageElement} image - Image object which 'src' attribute should be set to object URL.
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* @param {Blob} blob - A Blob object to create an object URL for.
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* @param {string} defaultType - Default mime type used if blob type is not available.
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*/
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@ -449,7 +449,7 @@ File.createObjectURL = function (image, blob, defaultType)
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*
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* @method Phaser.Loader.File.revokeObjectURL
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* @static
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* @param {Image} image - Image object which 'src' attribute should be revoked.
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* @param {HTMLImageElement} image - Image object which 'src' attribute should be revoked.
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*/
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File.revokeObjectURL = function (image)
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{
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@ -18,7 +18,7 @@ var JSONFile = require('./JSONFile.js');
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* @param {string} path - The path of the file.
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* @param {XHRSettingsObject} [xhrSettings] - Optional file specific XHR settings.
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*
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* @return {Phaser.Loader.FileTypes.AnimationJSONFile} A File instance to be added to the Loader.
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* @return {Phaser.Loader.FileTypes.JSONFile} A File instance to be added to the Loader.
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*/
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var AnimationJSONFile = function (key, url, path, xhrSettings)
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{
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@ -39,7 +39,6 @@ var Sprite = require('../../gameobjects/sprite/Sprite');
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* @extends Phaser.Physics.Arcade.Components.Size
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* @extends Phaser.Physics.Arcade.Components.Velocity
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* @extends Phaser.GameObjects.Components.Alpha
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* @extends Phaser.GameObjects.Components.Animation
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* @extends Phaser.GameObjects.Components.BlendMode
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* @extends Phaser.GameObjects.Components.Depth
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* @extends Phaser.GameObjects.Components.Flip
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@ -101,8 +101,8 @@ var PhysicsGroup = new Class({
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*/
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this.world = world;
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config.createCallback = this.createCallback;
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config.removeCallback = this.removeCallback;
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config.createCallback = this.createCallbackHandler;
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config.removeCallback = this.removeCallbackHandler;
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config.classType = GetFastValue(config, 'classType', ArcadeSprite);
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@ -149,12 +149,12 @@ var PhysicsGroup = new Class({
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/**
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* [description]
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*
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* @method Phaser.Physics.Arcade.Group#createCallback
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* @method Phaser.Physics.Arcade.Group#createCallbackHandler
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* @since 3.0.0
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*
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* @param {Phaser.GameObjects.GameObject} child - [description]
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*/
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createCallback: function (child)
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createCallbackHandler: function (child)
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{
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if (!child.body)
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{
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@ -172,12 +172,12 @@ var PhysicsGroup = new Class({
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/**
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* [description]
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*
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* @method Phaser.Physics.Arcade.Group#removeCallback
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* @method Phaser.Physics.Arcade.Group#removeCallbackHandler
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* @since 3.0.0
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*
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* @param {Phaser.GameObjects.GameObject} child - [description]
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*/
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removeCallback: function (child)
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removeCallbackHandler: function (child)
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{
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if (child.body)
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{
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@ -53,9 +53,9 @@ var StaticPhysicsGroup = new Class({
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*/
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this.world = world;
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config.createCallback = this.createCallback;
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config.removeCallback = this.removeCallback;
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config.createMultipleCallback = this.createMultipleCallback;
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config.createCallback = this.createCallbackHandler;
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config.removeCallback = this.removeCallbackHandler;
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config.createMultipleCallback = this.createMultipleCallbackHandler;
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config.classType = ArcadeSprite;
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@ -74,12 +74,12 @@ var StaticPhysicsGroup = new Class({
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/**
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* [description]
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*
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* @method Phaser.Physics.Arcade.StaticGroup#createCallback
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* @method Phaser.Physics.Arcade.StaticGroup#createCallbackHandler
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* @since 3.0.0
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*
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* @param {Phaser.GameObjects.GameObject} child - [description]
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*/
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createCallback: function (child)
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createCallbackHandler: function (child)
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{
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if (!child.body)
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{
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@ -90,12 +90,12 @@ var StaticPhysicsGroup = new Class({
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/**
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* [description]
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*
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* @method Phaser.Physics.Arcade.StaticGroup#removeCallback
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* @method Phaser.Physics.Arcade.StaticGroup#removeCallbackHandler
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* @since 3.0.0
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*
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* @param {Phaser.GameObjects.GameObject} child - [description]
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*/
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removeCallback: function (child)
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removeCallbackHandler: function (child)
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{
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if (child.body)
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{
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@ -106,12 +106,12 @@ var StaticPhysicsGroup = new Class({
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/**
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* [description]
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*
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* @method Phaser.Physics.Arcade.StaticGroup#createMultipleCallback
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* @method Phaser.Physics.Arcade.StaticGroup#createMultipleCallbackHandler
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* @since 3.0.0
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*
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* @param {object} entries - [description]
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*/
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createMultipleCallback: function ()
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createMultipleCallbackHandler: function ()
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{
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this.refresh();
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},
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@ -39,7 +39,6 @@ var Sprite = require('../../gameobjects/sprite/Sprite');
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* @extends Phaser.Physics.Impact.Components.SetGameObject
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* @extends Phaser.Physics.Impact.Components.Velocity
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* @extends Phaser.GameObjects.Components.Alpha
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* @extends Phaser.GameObjects.Components.Animation
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* @extends Phaser.GameObjects.Components.BlendMode
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* @extends Phaser.GameObjects.Components.Depth
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* @extends Phaser.GameObjects.Components.Flip
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@ -66,12 +66,12 @@ var Collides = {
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/**
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* [description]
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*
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* @method Phaser.Physics.Impact.Components.Collides#setLite
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* @since 3.0.0
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* @method Phaser.Physics.Impact.Components.Collides#setLiteCollision
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* @since 3.5.2
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*
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* @return {Phaser.GameObjects.GameObject} This Game Object.
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*/
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setLite: function ()
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setLiteCollision: function ()
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{
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this.body.collides = COLLIDES.LITE;
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@ -81,12 +81,12 @@ var Collides = {
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/**
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* [description]
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*
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* @method Phaser.Physics.Impact.Components.Collides#setPassive
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* @since 3.0.0
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* @method Phaser.Physics.Impact.Components.Collides#setPassiveCollision
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* @since 3.5.2
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*
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* @return {Phaser.GameObjects.GameObject} This Game Object.
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*/
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setPassive: function ()
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setPassiveCollision: function ()
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{
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this.body.collides = COLLIDES.PASSIVE;
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/**
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* [description]
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*
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* @method Phaser.Physics.Impact.Components.Collides#setActive
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* @since 3.0.0
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* @method Phaser.Physics.Impact.Components.Collides#setActiveCollision
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* @since 3.5.2
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*
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* @return {Phaser.GameObjects.GameObject} This Game Object.
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*/
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setActive: function ()
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setActiveCollision: function ()
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{
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this.body.collides = COLLIDES.ACTIVE;
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/**
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* [description]
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*
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* @method Phaser.Physics.Impact.Components.Collides#setFixed
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* @since 3.0.0
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* @method Phaser.Physics.Impact.Components.Collides#setFixedCollision
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* @since 3.5.2
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*
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* @return {Phaser.GameObjects.GameObject} This Game Object.
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*/
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setFixed: function ()
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setFixedCollision: function ()
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{
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this.body.collides = COLLIDES.FIXED;
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@ -44,7 +44,6 @@ var Vector2 = require('../../math/Vector2');
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* @extends Phaser.Physics.Matter.Components.Transform
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* @extends Phaser.Physics.Matter.Components.Velocity
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* @extends Phaser.GameObjects.Components.Alpha
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* @extends Phaser.GameObjects.Components.Animation
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* @extends Phaser.GameObjects.Components.BlendMode
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* @extends Phaser.GameObjects.Components.Depth
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* @extends Phaser.GameObjects.Components.Flip
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@ -348,7 +348,7 @@ var ScenePlugin = new Class({
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}
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else
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{
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this.manager.start(key);
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this.manager.start(key, GetFastValue(config, 'data'));
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}
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this.systems.events.emit('transitionout', target, duration);
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