From aed51569a48f2fd17b4b9d44c0b93d44fe6c0b71 Mon Sep 17 00:00:00 2001 From: Richard Davey Date: Wed, 15 Jan 2020 00:32:00 +0000 Subject: [PATCH] Update CHANGELOG.md --- CHANGELOG.md | 1 + 1 file changed, 1 insertion(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index ad9db5cfb..f9059f5fc 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -235,6 +235,7 @@ All of the following are specific to the Matter Physics implementation used by P * The `ScaleManager.destroy` method wasn't being called when the Game `DESTROY` event was dispatched, causing minor gc to build up. The destroy method will now be called properly on game destruction. Fix #4944 (thanks @sunshineuoow) * `FacebookInstantGamesPlugin.showAd` and `showVideo` will now break out of the ad iteration search once a valid ad has been found and called. Previously, it would carry on interating if the async didn't complete quickly. Fix #4888 (thanks @east62687) * When playing an Animation, if you were to play another, then pause it, then play another the internal `_paused` wouldn't get reset, preventing you from them pausing the animations from that point on. You can now play and pause animations at will. Fix #4835 (thanks @murteira) +* In `Actions.GridAlign` if you set `width` to -1 it would align the items vertically, instead of horizontally. It now aligns them horizontally if `width` is set, or vertically if `height` is set. Fix #4899 (thanks @BenjaVR) ### Examples, Documentation and TypeScript