mirror of
https://github.com/photonstorm/phaser
synced 2024-11-16 17:58:23 +00:00
Testing difference between w/h and scale
This commit is contained in:
parent
6d80772faf
commit
aec555705f
1 changed files with 17 additions and 4 deletions
|
@ -174,7 +174,9 @@ var ScaleManager = new Class({
|
||||||
this.scaleMode = scaleMode;
|
this.scaleMode = scaleMode;
|
||||||
|
|
||||||
// The un-modified game size, as requested in the game config.
|
// The un-modified game size, as requested in the game config.
|
||||||
this.gameSize.setSize(width, height);
|
this.gameSize.setSize(width * resolution, height * resolution);
|
||||||
|
|
||||||
|
// this.gameSize.setSize((width * zoom) * resolution, (height * zoom) * resolution);
|
||||||
|
|
||||||
// if (scaleMode < 5)
|
// if (scaleMode < 5)
|
||||||
// {
|
// {
|
||||||
|
@ -191,11 +193,13 @@ var ScaleManager = new Class({
|
||||||
this.canvasSize.setMax(config.maxWidth * zoom, config.maxHeight * zoom);
|
this.canvasSize.setMax(config.maxWidth * zoom, config.maxHeight * zoom);
|
||||||
}
|
}
|
||||||
|
|
||||||
console.log('set canvas size', width, height);
|
// console.log('set canvas size', width, height);
|
||||||
|
|
||||||
this.canvasSize.setSize((width * zoom) * resolution, (height * zoom) * resolution);
|
this.canvasSize.setSize(width * zoom, height * zoom);
|
||||||
|
|
||||||
console.log(this.canvasSize.toString());
|
// this.canvasSize.setSize((width * zoom) * resolution, (height * zoom) * resolution);
|
||||||
|
|
||||||
|
// console.log(this.canvasSize.toString());
|
||||||
},
|
},
|
||||||
|
|
||||||
// Fires AFTER the canvas has been added to the DOM
|
// Fires AFTER the canvas has been added to the DOM
|
||||||
|
@ -251,9 +255,18 @@ var ScaleManager = new Class({
|
||||||
|
|
||||||
this.canvasSize.setSize(this.parentSize.width, this.parentSize.height);
|
this.canvasSize.setSize(this.parentSize.width, this.parentSize.height);
|
||||||
|
|
||||||
|
// var sx = (this.canvasSize.width / this.gameSize.width) / this.resolution;
|
||||||
|
// var sy = (this.canvasSize.height / this.gameSize.height) / this.resolution;
|
||||||
|
|
||||||
|
// style.transformOrigin = '0 0';
|
||||||
|
// style.transform = 'scale(' + sx + ',' + sy + ')';
|
||||||
|
|
||||||
style.width = this.canvasSize.width + 'px';
|
style.width = this.canvasSize.width + 'px';
|
||||||
style.height = this.canvasSize.height + 'px';
|
style.height = this.canvasSize.height + 'px';
|
||||||
|
|
||||||
|
// style.width = this.canvasSize.width / this.resolution + 'px';
|
||||||
|
// style.height = this.canvasSize.height / this.resolution + 'px';
|
||||||
|
|
||||||
console.log(this.canvasSize.toString());
|
console.log(this.canvasSize.toString());
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|
Loading…
Reference in a new issue