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Updated createAndStartLoopBufferSource method docs
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@ -212,6 +212,7 @@ var WebAudioSound = new Class({
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* Used internally to do what the name says.
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*
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* @private
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* @method Phaser.Sound.WebAudioSound#createAndStartLoopBufferSource
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*/
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createAndStartLoopBufferSource: function () {
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var when = this.getLoopTime();
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