diff --git a/src/renderer/webgl/Utils.js b/src/renderer/webgl/Utils.js
index b22697121..6e5d8e0f1 100644
--- a/src/renderer/webgl/Utils.js
+++ b/src/renderer/webgl/Utils.js
@@ -97,10 +97,11 @@ module.exports = {
      * @since 3.0.0
      * 
      * @param {number} attributes - [description]
+     * @param {WebGLRenderingContext} glContext - [description]
      * 
      * @return {number} [description]
      */
-    getComponentCount: function (attributes)
+    getComponentCount: function (attributes, glContext)
     {
         var count = 0;
 
@@ -108,7 +109,7 @@ module.exports = {
         {
             var element = attributes[index];
             
-            if (element.type === WebGLRenderingContext.FLOAT)
+            if (element.type === glContext.FLOAT)
             {
                 count += element.size;
             }
diff --git a/src/renderer/webgl/WebGLPipeline.js b/src/renderer/webgl/WebGLPipeline.js
index d90841158..9c3153d23 100644
--- a/src/renderer/webgl/WebGLPipeline.js
+++ b/src/renderer/webgl/WebGLPipeline.js
@@ -185,7 +185,7 @@ var WebGLPipeline = new Class({
          * @type {integer}
          * @since 3.0.0
          */
-        this.vertexComponentCount = Utils.getComponentCount(config.attributes);
+        this.vertexComponentCount = Utils.getComponentCount(config.attributes, this.gl);
 
         /**
          * Indicates if the current pipeline is flushing the contents to the GPU.
diff --git a/src/renderer/webgl/WebGLRenderer.js b/src/renderer/webgl/WebGLRenderer.js
index 3705f4bb4..89aaf871f 100644
--- a/src/renderer/webgl/WebGLRenderer.js
+++ b/src/renderer/webgl/WebGLRenderer.js
@@ -179,15 +179,6 @@ var WebGLRenderer = new Class({
             encoder: null
         };
 
-        for (var i = 0; i <= 16; i++)
-        {
-            this.blendModes.push({ func: [ WebGLRenderingContext.ONE, WebGLRenderingContext.ONE_MINUS_SRC_ALPHA ], equation: WebGLRenderingContext.FUNC_ADD });
-        }
-
-        this.blendModes[1].func = [ WebGLRenderingContext.ONE, WebGLRenderingContext.DST_ALPHA ];
-        this.blendModes[2].func = [ WebGLRenderingContext.DST_COLOR, WebGLRenderingContext.ONE_MINUS_SRC_ALPHA ];
-        this.blendModes[3].func = [ WebGLRenderingContext.ONE, WebGLRenderingContext.ONE_MINUS_SRC_COLOR ];
-
         // Internal Renderer State (Textures, Framebuffers, Pipelines, Buffers, etc)
 
         /**
@@ -389,6 +380,15 @@ var WebGLRenderer = new Class({
 
         this.gl = gl;
 
+        for (var i = 0; i <= 16; i++)
+        {
+            this.blendModes.push({ func: [ gl.ONE, gl.ONE_MINUS_SRC_ALPHA ], equation: gl.FUNC_ADD });
+        }
+
+        this.blendModes[1].func = [ gl.ONE, gl.DST_ALPHA ];
+        this.blendModes[2].func = [ gl.DST_COLOR, gl.ONE_MINUS_SRC_ALPHA ];
+        this.blendModes[3].func = [ gl.ONE, gl.ONE_MINUS_SRC_COLOR ];
+
         // Load supported extensions
         this.supportedExtensions = gl.getSupportedExtensions();