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Update CHANGELOG-v3.85.md
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@ -55,6 +55,7 @@ The Loader now has a new feature called `maxRetries`. This specifies the number
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* The Game `Events#RESUME` event now contains a new parameter `pauseDuration` which is the duration, in ms, that the game was paused for (thanks @samme)
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* The Game `Events#RESUME` event now contains a new parameter `pauseDuration` which is the duration, in ms, that the game was paused for (thanks @samme)
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* Added `Phaser.Loader.LoaderPlugin#removePack` method to `LoaderPlugin` that removes resources listed in an Asset Pack.(thanks @samme)
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* Added `Phaser.Loader.LoaderPlugin#removePack` method to `LoaderPlugin` that removes resources listed in an Asset Pack.(thanks @samme)
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* When using `Scene.switch` you can now optionally specify a `data` argument, just like with Scene start, which will be passed along to the Scene that was switched to (thanks @wooseok123)
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* When using `Scene.switch` you can now optionally specify a `data` argument, just like with Scene start, which will be passed along to the Scene that was switched to (thanks @wooseok123)
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* `PRE_RENDER_CLEAR` is a new event dispatched by the WebGL and Canvas Renderer. It's dispatched at the start of the render step, immediately before the canvas is cleared. This allows you to toggle the `clearBeforeRender` property as required, to have fine-grained control over when the canvas is cleared during render.
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# WebGL Rendering Updates
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# WebGL Rendering Updates
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