From ab6776e69f81895aa95a759a230de8591e5e2072 Mon Sep 17 00:00:00 2001 From: Richard Davey Date: Wed, 31 Jan 2024 17:36:24 +0000 Subject: [PATCH] Update CHANGELOG-v3.80.md --- changelog/3.80/CHANGELOG-v3.80.md | 1 + 1 file changed, 1 insertion(+) diff --git a/changelog/3.80/CHANGELOG-v3.80.md b/changelog/3.80/CHANGELOG-v3.80.md index da8965cf8..e293ce800 100644 --- a/changelog/3.80/CHANGELOG-v3.80.md +++ b/changelog/3.80/CHANGELOG-v3.80.md @@ -24,6 +24,7 @@ * `Animations.AnimationFrame#duration` is now the complete duration of the frame. Before this included `Animations.AnimationState#msPerFrame` with the value of `Animations.AnimationFrame#duration`. The fix to remove `Animations.AnimationState#msPerFrame` from `Animations.AnimationFrame#duration` has been removed from `Animations.AnimationManager#createFromAseprite` because of this clarification. Fix #6712 (thanks @Nerodon @TomMalitz) * The `NineSlice` Game Object method `setSize` now recalculates its origin by calling the `updateDisplayOrigin` method. (thanks @dhashvir) * When a `Layer` Game Object is destroyed, i.e. from changing or restarting a Scene, it will no longer cause an error when trying to destroy the children on its display list. Fix #6675 (thanks @crockergd @gm0nk) +* `DynamicTexture` will now automatically call `setSize(width, height)` for both WebGL and Canvas. Previously it only did it for WebGL. This fixes an issue where DynamicTextures in Canvas mode would have a width and height of -1. Fix #6682 (thanks @samme) ## Examples, Documentation, Beta Testing and TypeScript