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Fix dynamic layer scale bug
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1 changed files with 1 additions and 1 deletions
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@ -39,7 +39,7 @@ var DynamicTilemapLayerWebGLRenderer = function (renderer, gameObject, interpola
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batch.addTileTextureRect(
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texture,
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(x + tile.worldX) * sx, (y + tile.worldY) * sy,
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x + tile.worldX * sx, y + tile.worldY * sy,
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tile.width * sx, tile.height * sy,
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alpha * tile.alpha, tile.tint,
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scrollFactorX, scrollFactorY,
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