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Updated log
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### Bug Fixes
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* Fixed the Debug draw of a scaled circle body in Arcade Physics (thanks @pixelpicosean)
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* Fixed bug in `DataManager.merge` where it would copy the object reference instead of its value (thanks @rexrainbow)
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* The SceneManager no longer copies over the `shutdown` and `destroy` callbacks in createSceneFromObject, as these are not called automatically and should be invoked via the Scene events (thanks @samme)
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* The default Gamepad Button threshold has been changed from 0 to 1. Previously the value of 0 was making all gamepad buttons appear as if they were always pressed down (thanks @jmcriat)
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### Updates
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* The Text testString has changed from `|MÉqgy` to `|MÉqgy`.
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