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Emitter.setScale fixed minX minY order presedence (thanks spayton)
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@ -183,6 +183,7 @@ This fixes a bug in FF where it would use the default DOMMouseWheel (thanks @pns
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* Sprite.autoCull now properly works if the camera moves around the world.
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* Sprite.autoCull now properly works if the camera moves around the world.
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* Sprite.inCamera uses a much faster check if auto culling or world bounds checks are enabled and properly adjusts for camera position.
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* Sprite.inCamera uses a much faster check if auto culling or world bounds checks are enabled and properly adjusts for camera position.
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* Camera.totalInView is a new property that contains the total number of Sprites rendered that have `autoCull` set to true and are within the Cameras view.
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* Camera.totalInView is a new property that contains the total number of Sprites rendered that have `autoCull` set to true and are within the Cameras view.
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* Emitter.setScale fixed minX minY order presedence (thanks spayton)
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### Pixi 2.1.0 New Features
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### Pixi 2.1.0 New Features
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@ -663,7 +663,7 @@ Phaser.Particles.Arcade.Emitter.prototype.setScale = function (minX, maxX, minY,
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this.autoScale = false;
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this.autoScale = false;
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if (rate > 0 && (minX !== maxX) || (minY !== maxY))
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if (rate > 0 && ((minX !== maxX) || (minY !== maxY)))
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{
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{
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var tweenData = { x: minX, y: minY };
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var tweenData = { x: minX, y: minY };
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var tween = this.game.make.tween(tweenData).to( { x: maxX, y: maxY }, rate, ease);
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var tween = this.game.make.tween(tweenData).to( { x: maxX, y: maxY }, rate, ease);
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