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Finished UpdateList and RetroFont.Config documentation.
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2 changed files with 3 additions and 3 deletions
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@ -231,7 +231,7 @@ var UpdateList = new Class({
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* @method Phaser.GameObjects.UpdateList#removeAll
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* @method Phaser.GameObjects.UpdateList#removeAll
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* @since 3.0.0
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* @since 3.0.0
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*
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*
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* @return {Phaser.GameObjects.UpdateList} The UpdateList object.
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* @return {Phaser.GameObjects.UpdateList} This UpdateList.
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*/
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*/
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removeAll: function ()
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removeAll: function ()
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{
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{
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@ -285,7 +285,7 @@ var UpdateList = new Class({
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},
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},
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/**
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/**
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* [description]
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* The length of the list.
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*
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*
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* @name Phaser.GameObjects.UpdateList#length
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* @name Phaser.GameObjects.UpdateList#length
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* @type {integer}
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* @type {integer}
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@ -10,7 +10,7 @@ var Extend = require('../../utils/object/Extend');
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/**
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/**
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* @typedef {object} Phaser.GameObjects.RetroFont.Config
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* @typedef {object} Phaser.GameObjects.RetroFont.Config
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*
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*
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* @property {string} image - [description]
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* @property {string} image - The key of the image containing the font.
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* @property {number} offset.x - If the font set doesn't start at the top left of the given image, specify the X coordinate offset here.
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* @property {number} offset.x - If the font set doesn't start at the top left of the given image, specify the X coordinate offset here.
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* @property {number} offset.y - If the font set doesn't start at the top left of the given image, specify the Y coordinate offset here.
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* @property {number} offset.y - If the font set doesn't start at the top left of the given image, specify the Y coordinate offset here.
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* @property {number} width - The width of each character in the font set.
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* @property {number} width - The width of each character in the font set.
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