mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 05:03:37 +00:00
Fixed updatePixelXY
and prioritied orthogonal maps. #4992
This commit is contained in:
parent
9caadeb364
commit
a8bd2204f2
1 changed files with 28 additions and 23 deletions
|
@ -4,7 +4,7 @@
|
|||
* @license {@link https://opensource.org/licenses/MIT|MIT License}
|
||||
*/
|
||||
|
||||
var CONST = require('../const.js');
|
||||
var CONST = require('./const.js');
|
||||
var Class = require('../utils/Class');
|
||||
var Components = require('../gameobjects/components');
|
||||
var Rectangle = require('../geom/rectangle');
|
||||
|
@ -303,7 +303,7 @@ var Tile = new Class({
|
|||
*
|
||||
* @param {Phaser.Tilemaps.Tile} tile - The tile to copy from.
|
||||
*
|
||||
* @return {Phaser.Tilemaps.Tile} This Tile object.
|
||||
* @return {this} This Tile object instance.
|
||||
*/
|
||||
copy: function (tile)
|
||||
{
|
||||
|
@ -552,7 +552,7 @@ var Tile = new Class({
|
|||
*
|
||||
* @param {boolean} [recalculateFaces=true] - Whether or not to recalculate interesting faces for this tile and its neighbors.
|
||||
*
|
||||
* @return {Phaser.Tilemaps.Tile} This Tile object.
|
||||
* @return {this} This Tile object instance.
|
||||
*/
|
||||
resetCollision: function (recalculateFaces)
|
||||
{
|
||||
|
@ -587,7 +587,7 @@ var Tile = new Class({
|
|||
* @method Phaser.Tilemaps.Tile#resetFaces
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @return {Phaser.Tilemaps.Tile} This Tile object.
|
||||
* @return {this} This Tile object instance.
|
||||
*/
|
||||
resetFaces: function ()
|
||||
{
|
||||
|
@ -612,7 +612,7 @@ var Tile = new Class({
|
|||
* @param {boolean} [recalculateFaces=true] - Whether or not to recalculate interesting faces
|
||||
* for this tile and its neighbors.
|
||||
*
|
||||
* @return {Phaser.Tilemaps.Tile} This Tile object.
|
||||
* @return {this} This Tile object instance.
|
||||
*/
|
||||
setCollision: function (left, right, up, down, recalculateFaces)
|
||||
{
|
||||
|
@ -654,7 +654,7 @@ var Tile = new Class({
|
|||
* @param {function} callback - Callback function.
|
||||
* @param {object} context - Callback will be called within this context.
|
||||
*
|
||||
* @return {Phaser.Tilemaps.Tile} This Tile object.
|
||||
* @return {this} This Tile object instance.
|
||||
*/
|
||||
setCollisionCallback: function (callback, context)
|
||||
{
|
||||
|
@ -683,7 +683,7 @@ var Tile = new Class({
|
|||
* @param {integer} baseWidth - The base width a tile in the map (in pixels).
|
||||
* @param {integer} baseHeight - The base height of the tile in pixels (in pixels).
|
||||
*
|
||||
* @return {Phaser.Tilemaps.Tile} This Tile object.
|
||||
* @return {this} This Tile object instance.
|
||||
*/
|
||||
setSize: function (tileWidth, tileHeight, baseWidth, baseHeight)
|
||||
{
|
||||
|
@ -698,43 +698,48 @@ var Tile = new Class({
|
|||
},
|
||||
|
||||
/**
|
||||
* Used internally. Updates the tile's world XY position based on the current tile size.
|
||||
* Used internally. Updates the tiles world XY position based on the current tile size.
|
||||
*
|
||||
* @method Phaser.Tilemaps.Tile#updatePixelXY
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @return {Phaser.Tilemaps.Tile} This Tile object.
|
||||
* @return {this} This Tile object instance.
|
||||
*/
|
||||
updatePixelXY: function ()
|
||||
{
|
||||
if (this.layer.orientation === CONST.ISOMETRIC)
|
||||
{
|
||||
// reminder : for the tilemap to be centered we have to move the image to the right with the camera !
|
||||
// this is crucial for wordtotile, tiletoworld to work.
|
||||
this.pixelX = (this.x - this.y) * this.baseWidth * 0.5;
|
||||
this.pixelY = (this.x + this.y) * this.baseHeight * 0.5;
|
||||
}
|
||||
else if (this.layer.orientation === CONST.STAGGERED)
|
||||
{
|
||||
this.pixelX = this.x * this.baseWidth + this.y % 2 * (this.baseWidth / 2);
|
||||
this.pixelY = this.y * (this.baseHeight / 2);
|
||||
}
|
||||
else if (this.layer.orientation === CONST.HEXAGONAL)
|
||||
{
|
||||
var sidel = this.layer.hexSideLength;
|
||||
var rowHeight = ((this.baseHeight - sidel) / 2 + sidel);
|
||||
this.pixelX = this.x * this.baseWidth + this.y % 2 * (this.baseWidth / 2);
|
||||
this.pixelY = this.y * rowHeight;
|
||||
}
|
||||
else if (this.layer.orientation === CONST.ORTHOGONAL)
|
||||
var orientation = this.layer.orientation;
|
||||
|
||||
if (orientation === CONST.ORTHOGONAL)
|
||||
{
|
||||
// In orthogonal mode, Tiled places tiles on a grid of baseWidth x baseHeight. The origin for a tile is the
|
||||
// bottom left, while the Phaser renderer assumes the origin is the top left. The y
|
||||
// coordinate needs to be adjusted by the difference.
|
||||
|
||||
this.pixelX = this.x * this.baseWidth;
|
||||
this.pixelY = this.y * this.baseHeight;
|
||||
|
||||
}
|
||||
else if (orientation === CONST.ISOMETRIC)
|
||||
{
|
||||
// Reminder: For the tilemap to be centered we have to move the image to the right with the camera!
|
||||
// This is crucial for wordtotile, tiletoworld to work.
|
||||
|
||||
this.pixelX = (this.x - this.y) * this.baseWidth * 0.5;
|
||||
this.pixelY = (this.x + this.y) * this.baseHeight * 0.5;
|
||||
}
|
||||
else if (orientation === CONST.STAGGERED)
|
||||
{
|
||||
this.pixelX = this.x * this.baseWidth + this.y % 2 * (this.baseWidth / 2);
|
||||
this.pixelY = this.y * (this.baseHeight / 2);
|
||||
}
|
||||
else if (orientation === CONST.HEXAGONAL)
|
||||
{
|
||||
var sidel = this.layer.hexSideLength;
|
||||
var rowHeight = ((this.baseHeight - sidel) / 2 + sidel);
|
||||
|
||||
this.pixelX = this.x * this.baseWidth + this.y % 2 * (this.baseWidth / 2);
|
||||
this.pixelY = this.y * rowHeight;
|
||||
}
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
|
|
Loading…
Reference in a new issue