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Update CHANGELOG.md
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@ -122,7 +122,7 @@ one set of bindings ever created, which makes things a lot cleaner.
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* The `Pointer.dragState` property has been removed. This is no longer used internally as it has to be tracked per Scene, not on a global level.
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* The `Pointer.dragState` property has been removed. This is no longer used internally as it has to be tracked per Scene, not on a global level.
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* `InputPlugin.setDragState` is a new internal method that sets the drag state for the given Pointer.
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* `InputPlugin.setDragState` is a new internal method that sets the drag state for the given Pointer.
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* `InputPlugin.getDragState` is a new internal method that gets the drag state for the given Pointer.
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* `InputPlugin.getDragState` is a new internal method that gets the drag state for the given Pointer.
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* Draggable Game Objects would not work if you had multiple Scenes running in parallel, with draggable objects in both of them. Only the top-most Scene would work fully. Items in the bottom Scene would never finish their drag cycle, causing them to get stuck. Fix #4249 (thanks @probt)
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* Draggable Game Objects would not work if you had multiple Scenes running in parallel, with draggable objects in both of them. Only the top-most Scene would work fully. Items in the bottom Scene would never finish their drag cycle, causing them to get stuck. Fix #4249 #4278 (thanks @probt @iArePJ)
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### New Features
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### New Features
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@ -275,7 +275,7 @@ The Phaser Doc Jam was a community-backed effort to try and get the Phaser 3 API
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Also, the following helped with the docs outside of the Doc Jam:
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Also, the following helped with the docs outside of the Doc Jam:
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@bryanwood @jestarray @matosummer @tfelix @imilo @BigZaphod @OmarShehata @16patsle @jcyuan
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@bryanwood @jestarray @matosummer @tfelix @imilo @BigZaphod @OmarShehata @16patsle @jcyuan @iam13islucky
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## Version 3.15.1 - Batou - 16th October 2018
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## Version 3.15.1 - Batou - 16th October 2018
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