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All of the Arcade Physics Components are now available directly under the Phaser.Physics.Arcade.Components
namespace. Fix #4440
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@ -36,6 +36,7 @@ Notes:
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* `Body.overlapR` has been removed as it was never used internally.
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* `StaticBody.overlapX` has been removed as it was never used internally. It's now available in a `CollisionInfo` object.
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* `StaticBody.overlapY` has been removed as it was never used internally. It's now available in a `CollisionInfo` object.
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* All of the Arcade Physics Components are now available directly under the `Phaser.Physics.Arcade.Components` namespace. Fix #4440 (thanks @jackfreak)
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#### Bug Fixes
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@ -23,6 +23,7 @@ var Arcade = {
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ArcadePhysics: require('./ArcadePhysics'),
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Body: require('./Body'),
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Collider: require('./Collider'),
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Components: require('./components'),
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Factory: require('./Factory'),
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Group: require('./PhysicsGroup'),
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Image: require('./ArcadeImage'),
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