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Updated change log
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CHANGELOG.md
16
CHANGELOG.md
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* Game.Config.preserveDrawingBuffer is now passed to the WebGL Renderer (default `false`).
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* Game.Config.failIfMajorPerformanceCaveat is now passed to the WebGL Renderer (default `false`).
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* Game.Config.powerPreference is now passed to the WebGL Renderer (default `default`).
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* Game.Config.pixelArt is now passed to the WebGL Renderer as the antialias context property (default `false`).
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* Game.Config.antialias is now passed to the WebGL Renderer as the antialias context property (default `true`).
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* Game.Config.pixelArt is now only used by the WebGL Renderer when creating new textures.
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* Group.create has a new optional argument: `active` which will set the active state of the child being created (thanks @samme)
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* Group.create has a new optional argument: `active` which will set the active state of the child being created (thanks @samme)
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* Group.createMultiple now allows you to include the `active` property in the config object (thanks @samme)
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* TileSprite has a new method: `setTilePosition` which allows you to set the tile position in a chained called (thanks @samme)
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* Added the new Action - WrapInRectangle. This will wrap each items coordinates within a rectangles area (thanks @samme)
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* Arcade Physics has the new methods `wrap`, `wrapArray` and `wrapObject` which allow you to wrap physics bodies around the world bounds (thanks @samme)
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* The Tweens Timeline has a new method: `makeActive` which delegates control to the Tween Manager (thanks @allanbreyes)
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### Bug Fixes
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* The SceneManager no longer copies over the `shutdown` and `destroy` callbacks in createSceneFromObject, as these are not called automatically and should be invoked via the Scene events (thanks @samme)
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* The default Gamepad Button threshold has been changed from 0 to 1. Previously the value of 0 was making all gamepad buttons appear as if they were always pressed down (thanks @jmcriat)
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* InputManager.hitTest will now factor the game resolution into account, stopping the tests from being offset if resolution didn't equal 1 (thanks @sftsk)
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* CameraManager.getCamera now returns the Camera based on its name (thanks @bigbozo)
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* Fixed Tile Culling for zoomed Cameras. When a Camera was zoomed the tiles would be aggressively culled as the dimensions didn't factor in the zoom level (thanks @bigbozo)
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* When calling ScenePlugin.start any additional data passed to the method would be lost if the scene wasn't in an active running state (thanks @stuff)
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* When calling Timeline.resetTweens, while the tweens are pending removal or completed, it would throw a TypeError about the undefined `makeActive` (thanks @allanbreyes)
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* The WebGL Context would set `antialias` to `undefined` as it wasn't set in the Game Config. Fix #3386 (thanks @samme)
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### Updates
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* The Text testString has changed from `|MÉqgy` to `|MÉqgy`.
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* The WebGLRenderer width and height values are now floored when multiplied by the resolution.
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* The WebGL Context now sets `premultipliedAlpha` to `true` by default, this prevents the WebGL context from rendering as plain white under certain versions of macOS Safari.
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