Removed backticks so it can build the dist file.

This commit is contained in:
Richard Davey 2017-09-22 12:07:07 +01:00
parent 34fa7b7059
commit a735709684

View file

@ -1,35 +1,43 @@
module.exports = { var ParticleShader = function ()
vert: ` {
precision mediump float; var vert = [
uniform mat4 u_view_matrix; 'precision mediump float;',
'uniform mat4 u_view_matrix;',
attribute vec2 a_position; 'attribute vec2 a_position;',
attribute vec2 a_tex_coord; 'attribute vec2 a_tex_coord;',
attribute vec4 a_color; 'attribute vec4 a_color;',
varying vec4 v_color; 'varying vec4 v_color;',
varying vec2 v_tex_coord; 'varying vec2 v_tex_coord;',
void main() 'void main()',
{ '{',
gl_Position = u_view_matrix * vec4(a_position, 1.0, 1.0); ' gl_Position = u_view_matrix * vec4(a_position, 1.0, 1.0);',
v_color = a_color; ' v_color = a_color;',
v_tex_coord = a_tex_coord; ' v_tex_coord = a_tex_coord;',
} '}'
`, ];
frag: `
precision mediump float;
uniform sampler2D u_main_sampler; var frag = [
'precision mediump float;',
varying vec4 v_color; 'uniform sampler2D u_main_sampler;',
varying vec2 v_tex_coord;
void main() 'varying vec4 v_color;',
{ 'varying vec2 v_tex_coord;',
gl_FragColor = texture2D(u_main_sampler, v_tex_coord) * v_color;
}
` 'void main()',
}; '{',
' gl_FragColor = texture2D(u_main_sampler, v_tex_coord) * v_color;',
'}'
];
return {
vert: vert.join('\n'),
frag: frag.join('\n')
};
};
module.exports = ParticleShader();