World gravity restored.

This commit is contained in:
photonstorm 2014-02-23 11:42:24 +00:00
parent 94133e4c11
commit a6d77d00a0

View file

@ -53,7 +53,7 @@ Phaser.Physics.World = function (game, config) {
/** /**
* @property {Phaser.InversePointProxy} gravity - The gravity applied to all bodies each step. * @property {Phaser.InversePointProxy} gravity - The gravity applied to all bodies each step.
*/ */
this.gravity = new Phaser.Physics.InversePointProxy(this.world.gravity); this.gravity = new Phaser.Physics.InversePointProxy(game, this.world.gravity);
/** /**
* @property {p2.Body} bounds - The bounds body contains the 4 walls that border the World. Define or disable with setBounds. * @property {p2.Body} bounds - The bounds body contains the 4 walls that border the World. Define or disable with setBounds.