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fixed between() docs and updated it to accept negative numbers, default values, and auto-orders min/max parameters if they're input wrong. Added a random() function that does the same but returns floats instead of integers
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1 changed files with 37 additions and 5 deletions
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@ -24,17 +24,49 @@ Phaser.Math = {
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PI2: Math.PI * 2,
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/**
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* Returns a number between the `min` and `max` values.
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* Returns a random float in the range `[min, max)`. If these parameters are not in order than they will be put in order.
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* Default is 0 for `min` and 1 for `max`.
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*
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* @method Phaser.Math#between
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* @param {number} min - The minimum value. Must be positive, and less than 'max'.
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* @param {number} max - The maximum value. Must be position, and greater than 'min'.
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* @return {number} A value between the range min to max.
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* @param {number} min - The minimum value. Must be a Number.
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* @param {number} max - The maximum value. Must be a Number.
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* @return {number} A floating point number between the range min to max.
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*/
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random: function (min, max) {
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if (min === undefined) { min = 0; }
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if (max === undefined) { max = 1; }
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if ( min < max ) {
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var temp = min;
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min = max;
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max = temp;
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}
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return Math.random() * (max - min) + min;
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},
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/**
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* Returns a random integer in the range `[min, max]`. If these parameters are not in order than they will be put in order.
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* Default is 0 for `min` and 1 for `max`.
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*
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* @method Phaser.Math#between
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* @param {number} min - The minimum value. Must be a Number.
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* @param {number} max - The maximum value. Must be a Number.
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* @return {number} A floating point number between the range min to max.
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*/
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between: function (min, max) {
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if (min === undefined) { min = 0; }
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if (max === undefined) { max = 1; }
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return Math.floor(Math.random() * (max - min + 1) + min);
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if ( min < max ) {
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var temp = min;
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min = max;
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max = temp;
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}
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min = Math.ceil(min);
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max = Math.floor(max);
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return Math.floor(Math.random() * (max - min + 1)) + min;
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},
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/**
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