Updated properties docs

This commit is contained in:
Pavle Goloskokovic 2018-01-06 17:40:23 +01:00
parent cc25f7052f
commit a570710a09

View file

@ -21,12 +21,14 @@ var BaseSoundManager = new Class({
/**
* Local reference to game.
*
* @readonly
* @property {Phaser.Game} game
*/
this.game = game;
/**
* [description]
* Event dispatcher used to handle all sound manager related events.
*
* @readonly
* @property {Phaser.Events.EventDispatcher} events
*/
this.events = new EventDispatcher();
@ -34,7 +36,7 @@ var BaseSoundManager = new Class({
* An array containing all added sounds.
*
* @private
* @property {Array} sounds
* @property {ISound[]} sounds
*/
this.sounds = [];
/**
@ -66,7 +68,7 @@ var BaseSoundManager = new Class({
this.detune = 0;
/**
* Flag indicating if sounds should be paused when game looses focus,
* for instance when user switches tabs or to another program/app.
* for instance when user switches to another tab/program/app.
*
* @property {boolean} pauseOnBlur
*/
@ -84,15 +86,15 @@ var BaseSoundManager = new Class({
/**
* Property that actually holds the value of global playback rate.
*
* @property {number} _rate
* @private
* @property {number} _rate
*/
this._rate = 1;
/**
* Property that actually holds the value of global detune.
*
* @property {number} _detune
* @private
* @property {number} _detune
*/
this._detune = 0;
},