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https://github.com/photonstorm/phaser
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Updated properties docs
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1 changed files with 7 additions and 5 deletions
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@ -21,12 +21,14 @@ var BaseSoundManager = new Class({
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/**
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/**
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* Local reference to game.
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* Local reference to game.
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*
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*
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* @readonly
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* @property {Phaser.Game} game
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* @property {Phaser.Game} game
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*/
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*/
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this.game = game;
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this.game = game;
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/**
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/**
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* [description]
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* Event dispatcher used to handle all sound manager related events.
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*
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*
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* @readonly
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* @property {Phaser.Events.EventDispatcher} events
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* @property {Phaser.Events.EventDispatcher} events
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*/
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*/
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this.events = new EventDispatcher();
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this.events = new EventDispatcher();
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@ -34,7 +36,7 @@ var BaseSoundManager = new Class({
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* An array containing all added sounds.
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* An array containing all added sounds.
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*
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*
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* @private
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* @private
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* @property {Array} sounds
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* @property {ISound[]} sounds
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*/
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*/
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this.sounds = [];
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this.sounds = [];
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/**
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/**
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@ -66,7 +68,7 @@ var BaseSoundManager = new Class({
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this.detune = 0;
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this.detune = 0;
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/**
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/**
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* Flag indicating if sounds should be paused when game looses focus,
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* Flag indicating if sounds should be paused when game looses focus,
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* for instance when user switches tabs or to another program/app.
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* for instance when user switches to another tab/program/app.
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*
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*
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* @property {boolean} pauseOnBlur
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* @property {boolean} pauseOnBlur
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*/
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*/
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@ -84,15 +86,15 @@ var BaseSoundManager = new Class({
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/**
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/**
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* Property that actually holds the value of global playback rate.
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* Property that actually holds the value of global playback rate.
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*
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*
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* @property {number} _rate
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* @private
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* @private
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* @property {number} _rate
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*/
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*/
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this._rate = 1;
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this._rate = 1;
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/**
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/**
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* Property that actually holds the value of global detune.
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* Property that actually holds the value of global detune.
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*
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*
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* @property {number} _detune
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* @private
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* @private
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* @property {number} _detune
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*/
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*/
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this._detune = 0;
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this._detune = 0;
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},
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},
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