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Use cache reference, more concise error
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1 changed files with 4 additions and 2 deletions
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@ -44,11 +44,11 @@ var HTML5AudioSound = new Class({
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* @private
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* @since 3.0.0
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*/
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this.tags = manager.game.cache.audio.get(key);
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this.tags = manager.cache.get(key);
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if (!this.tags)
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{
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throw new Error('There is no audio asset with key "' + key + '" in the audio cache');
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throw new Error('Audio cache missing "' + key + '"');
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}
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/**
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@ -92,6 +92,8 @@ var HTML5AudioSound = new Class({
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this.totalDuration = this.tags[0].duration;
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BaseSound.call(this, manager, key, config);
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console.log('HTML5AudioSound created', this.tags);
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},
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/**
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