Use cache reference, more concise error

This commit is contained in:
Richard Davey 2021-11-22 23:53:56 +00:00
parent 5456267b2a
commit a51267419d

View file

@ -44,11 +44,11 @@ var HTML5AudioSound = new Class({
* @private * @private
* @since 3.0.0 * @since 3.0.0
*/ */
this.tags = manager.game.cache.audio.get(key); this.tags = manager.cache.get(key);
if (!this.tags) if (!this.tags)
{ {
throw new Error('There is no audio asset with key "' + key + '" in the audio cache'); throw new Error('Audio cache missing "' + key + '"');
} }
/** /**
@ -92,6 +92,8 @@ var HTML5AudioSound = new Class({
this.totalDuration = this.tags[0].duration; this.totalDuration = this.tags[0].duration;
BaseSound.call(this, manager, key, config); BaseSound.call(this, manager, key, config);
console.log('HTML5AudioSound created', this.tags);
}, },
/** /**