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same for overlap
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1 changed files with 3 additions and 3 deletions
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@ -84,9 +84,9 @@ var Factory = new Class({
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*
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*
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* @param {Phaser.Physics.Arcade.Body} object1 - The first object to check for overlap.
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* @param {Phaser.Physics.Arcade.Body} object1 - The first object to check for overlap.
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* @param {Phaser.Physics.Arcade.Body} object2 - The second object to check for overlap.
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* @param {Phaser.Physics.Arcade.Body} object2 - The second object to check for overlap.
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* @param {ArcadePhysicsCallback} collideCallback - The callback to invoke when the two objects collide.
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* @param {ArcadePhysicsCallback} [collideCallback] - The callback to invoke when the two objects collide.
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* @param {ArcadePhysicsCallback} processCallback - The callback to invoke when the two objects collide. Must return a boolean.
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* @param {ArcadePhysicsCallback} [processCallback] - The callback to invoke when the two objects collide. Must return a boolean.
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* @param {*} callbackContext - The scope in which to call the callbacks.
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* @param {*} [callbackContext] - The scope in which to call the callbacks.
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*
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*
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* @return {Phaser.Physics.Arcade.Collider} The Collider that was created.
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* @return {Phaser.Physics.Arcade.Collider} The Collider that was created.
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*/
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*/
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