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Keep the property but set to null
by default.
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1 changed files with 13 additions and 9 deletions
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@ -240,17 +240,21 @@ var Game = new Class({
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*/
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this.scale = new ScaleManager(this, this.config);
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if (typeof FEATURE_SOUND)
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{
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/**
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* An instance of the base Sound Manager.
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*
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* The Sound Manager is a global system responsible for the playback and updating of all audio in your game.
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*
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* You can disable the inclusion of the Sound Manager in your build by toggling the webpack `FEATURE_SOUND` flag.
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*
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* @name Phaser.Game#sound
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* @type {Phaser.Sound.BaseSoundManager}
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* @since 3.0.0
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*/
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this.sound = null;
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if (typeof FEATURE_SOUND)
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{
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this.sound = SoundManagerCreator.create(this);
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}
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