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Update DynamicTilemapLayerWebGLRenderer.js
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@ -96,7 +96,6 @@ var DynamicTilemapLayerWebGLRenderer = function (renderer, src, interpolationPer
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var tw = frameWidth * 0.5;
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var th = frameHeight * 0.5;
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var tint = getTint(tile.tint, alpha * tile.alpha);
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pipeline.batchTexture(
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