Testing with tween

This commit is contained in:
Richard Davey 2017-09-26 20:14:27 +01:00
parent d86a6d21b1
commit a077abb8ce

View file

@ -1,8 +1,6 @@
var Class = require('../../utils/Class');
var Linear = require('../../math/easing/Linear');
var Sprite = require('../sprite/Sprite');
var Vector2 = require('../../math/Vector2');
// GetEaseFunction
var PathFollower = new Class({
@ -17,90 +15,83 @@ var PathFollower = new Class({
this.path = path;
this.pathOffset = new Vector2(x, y);
this.pathVector = new Vector2();
// Path
// Direction (forwards, backwards)
// Speed (or is that controlled by the path?)
// Rotate to face direction
// Speed function (ease, default Linear)
// Start from T along the path
// Start from path x/y, or current x/y
this.pathTween;
this.isFollowing = false;
this.pathT = 0;
this.timeScale = 1;
this.elapsed = 0;
this.progress = 0;
this.duration = 0;
this.ease = Linear;
this.pathData = {
t: 0
};
},
start: function (duration)
start: function (config)
{
this.duration = duration;
this.isFollowing = true;
this.pathT = 0;
this.timeScale = 1;
this.elapsed = 0;
this.progress = 0;
if (config === undefined) { config = {}; }
// path.startPoint
if (typeof config === 'number')
{
config = { duration: config };
}
// Add the targets and property into the mix
config.targets = this.pathData;
config.t = 1;
this.pathTween = this.scene.sys.tweens.add(config);
// The starting point of the path, relative to this follower
// this.path.getStartPoint(this.pathOffset);
var start = this.path.getStartPoint();
var diffX = this.pathOffset.x - start.x;
var diffY = this.pathOffset.y - start.y;
// console.log('getStartPoint', this.pathOffset.x, this.pathOffset.y);
console.log('getStartPoint2', this.x, this.y);
var diffX = this.x - start.x;
var diffY = this.y - start.y;
console.log('diffX', diffX, 'diffY', diffY);
this.pathOffset.set(diffX, diffY);
},
/*
playing: {
get: function ()
{
return this.pathData.playing;
},
set: function (value)
{
if (!value)
{
this.stop();
}
else
{
this.start();
}
}
}
*/
preUpdate: function (time, delta)
{
this.anims.update(time, delta);
if (!this.isFollowing)
if (this.pathTween && this.pathTween.isPlaying())
{
return;
}
// Apply ease to pathT
delta *= this.timeScale;
this.elapsed += delta;
this.progress = Math.min(this.elapsed / this.duration, 1);
if (this.elapsed > this.duration)
{
var diff = this.elapsed - this.duration;
this.elapsed = this.duration;
}
var forward = true;
this.progress = this.elapsed / this.duration;
if (forward)
{
this.pathT = this.ease(this.progress);
}
else
{
this.pathT = this.ease(1 - this.progress);
}
this.path.getPoint(this.pathT, this.pathVector);
this.path.getPoint(this.pathData.t, this.pathVector);
this.pathVector.add(this.pathOffset);
this.setPosition(this.pathVector.x, this.pathVector.y);
// this.setDepth(this.y);
if (this.progress === 1)
{
this.isFollowing = false;
}
}