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Update to use modules
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1 changed files with 8 additions and 4 deletions
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@ -4,6 +4,10 @@
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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var MATH_CONST = require('../math/const');
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var WrapAngle = require('../math/angle/Wrap');
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var Transform = require('./Transform');
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/**
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* A BaseTransform class that you can use when extending Game Objects.
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* Hides away the 'private' stuff and exposes only the useful getters and setters
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@ -12,7 +16,7 @@
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*/
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var BaseTransform = function (x, y)
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{
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this.transform = new Phaser.Component.Transform(this, x, y);
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this.transform = new Transform(this, x, y);
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};
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BaseTransform.prototype.constructor = BaseTransform;
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@ -199,12 +203,12 @@ Object.defineProperties(BaseTransform.prototype, {
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get: function ()
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{
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return Phaser.Math.wrapAngle(this.rotation * Phaser.Math.RAD_TO_DEG);
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return WrapAngle(this.rotation * MATH_CONST.RAD_TO_DEG);
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},
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set: function (value)
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{
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this.rotation = Phaser.Math.wrapAngle(value) * Phaser.Math.DEG_TO_RAD;
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this.rotation = WrapAngle(value) * MATH_CONST.DEG_TO_RAD;
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}
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},
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@ -228,7 +232,7 @@ Object.defineProperties(BaseTransform.prototype, {
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this.transform._rotation = value;
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this.transform.dirty = true;
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if (this.transform._rotation % Phaser.Math.PI2)
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if (this.transform._rotation % MATH_CONST.PI2)
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{
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this.transform.cache.sr = Math.sin(this.transform._rotation);
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this.transform.cache.cr = Math.cos(this.transform._rotation);
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