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Added GlowFX by default (testing)
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13e2e15914
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1 changed files with 6 additions and 1 deletions
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@ -22,6 +22,7 @@ var PointLightPipeline = require('./pipelines/PointLightPipeline');
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var RopePipeline = require('./pipelines/RopePipeline');
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var RopePipeline = require('./pipelines/RopePipeline');
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var SinglePipeline = require('./pipelines/SinglePipeline');
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var SinglePipeline = require('./pipelines/SinglePipeline');
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var UtilityPipeline = require('./pipelines/UtilityPipeline');
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var UtilityPipeline = require('./pipelines/UtilityPipeline');
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var GlowFXPipeline = require('./pipelines/fx/GlowFXPipeline');
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/**
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/**
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* @classdesc
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* @classdesc
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@ -105,7 +106,9 @@ var PipelineManager = new Class({
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* @type {Phaser.Structs.Map.<string, Class>}
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* @type {Phaser.Structs.Map.<string, Class>}
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* @since 3.50.0
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* @since 3.50.0
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*/
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*/
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this.postPipelineClasses = new CustomMap();
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this.postPipelineClasses = new CustomMap([
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[ 'GlowFX', GlowFXPipeline ]
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]);
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/**
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/**
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* This map stores all pipeline instances in this manager.
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* This map stores all pipeline instances in this manager.
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@ -1298,6 +1301,8 @@ var PipelineManager = new Class({
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* @method Phaser.Renderer.WebGL.PipelineManager#getRenderTarget
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* @method Phaser.Renderer.WebGL.PipelineManager#getRenderTarget
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* @since 3.60.0
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* @since 3.60.0
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*
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*
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* @param {number} size - The maximum dimension required.
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*
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* @return {Phaser.Renderer.WebGL.RenderTarget} A Render Target large enough to fit the sprite.
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* @return {Phaser.Renderer.WebGL.RenderTarget} A Render Target large enough to fit the sprite.
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*/
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*/
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getRenderTarget: function (size)
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getRenderTarget: function (size)
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