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* `Video.destroy` has been renamed to `Video.preDestroy`, so that it now destroys properly like all other Game Objects. Fix #4821 (thanks @rexrainbow)
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* The Video Game Object will now check to see if the browser supports the `HTMLVideoElement` before creating one (thanks @jcyuan)
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* The `DOM.GetScreenOrientation` functions would return out-dated consts (thanks @jcyuan)
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* When calling `TileSprite.setTexture` or `setFrame`, if the new frame size didn't match the old one, the new fill pattern would become distorted and the `potWidth` and `potHeight` values would be incorrect.
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### Examples, Documentation and TypeScript
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