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Merge pull request #6502 from wpederzoli/scale-width-height
add proper key value to scale width and height
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commit
9ce718ad02
1 changed files with 16 additions and 6 deletions
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@ -94,32 +94,42 @@ var Config = new Class({
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/**
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* @const {number} Phaser.Core.Config#resizeInterval - How many ms should elapse before checking if the browser size has changed?
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*/
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this.resizeInterval = GetValue(scaleConfig, 'resizeInterval', 500, config);
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this.resizeInterval = GetValue(
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scaleConfig,
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'resizeInterval',
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500,
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config
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);
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/**
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* @const {?(HTMLElement|string)} Phaser.Core.Config#fullscreenTarget - The DOM element that will be sent into full screen mode, or its `id`. If undefined Phaser will create its own div and insert the canvas into it when entering fullscreen mode.
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*/
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this.fullscreenTarget = GetValue(scaleConfig, 'fullscreenTarget', null, config);
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this.fullscreenTarget = GetValue(
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scaleConfig,
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'fullscreenTarget',
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null,
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config
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);
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/**
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* @const {number} Phaser.Core.Config#minWidth - The minimum width, in pixels, the canvas will scale down to. A value of zero means no minimum.
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*/
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this.minWidth = GetValue(scaleConfig, 'minWidth', 0, config);
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this.minWidth = GetValue(scaleConfig, 'min.width', 0, config);
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/**
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* @const {number} Phaser.Core.Config#maxWidth - The maximum width, in pixels, the canvas will scale up to. A value of zero means no maximum.
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*/
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this.maxWidth = GetValue(scaleConfig, 'maxWidth', 0, config);
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this.maxWidth = GetValue(scaleConfig, 'max.width', 0, config);
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/**
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* @const {number} Phaser.Core.Config#minHeight - The minimum height, in pixels, the canvas will scale down to. A value of zero means no minimum.
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*/
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this.minHeight = GetValue(scaleConfig, 'minHeight', 0, config);
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this.minHeight = GetValue(scaleConfig, 'min.height', 0, config);
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/**
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* @const {number} Phaser.Core.Config#maxHeight - The maximum height, in pixels, the canvas will scale up to. A value of zero means no maximum.
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*/
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this.maxHeight = GetValue(scaleConfig, 'maxHeight', 0, config);
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this.maxHeight = GetValue(scaleConfig, 'max.height', 0, config);
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/**
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* @const {number} Phaser.Core.Config#renderType - Force Phaser to use a specific renderer. Can be `CONST.CANVAS`, `CONST.WEBGL`, `CONST.HEADLESS` or `CONST.AUTO` (default)
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