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Added getIndexList method.
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1 changed files with 43 additions and 0 deletions
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@ -312,6 +312,49 @@ var GameObject = new Class({
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return (GameObject.RENDER_MASK === this.renderFlags);
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return (GameObject.RENDER_MASK === this.renderFlags);
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},
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},
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/**
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* Returns an array containing the display list index of either this Game Object, or if it has one,
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* its parent Container. It then iterates up through all of the parent containers until it hits the
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* root of the display list (which is index 0 in the returned array).
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*
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* Used internally by the InputPlugin but also useful if you wish to find out the display depth of
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* this Game Object and all of its ancestors.
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*
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* @method Phaser.GameObjects.GameObject#getIndexList
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* @since 3.4.0
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*
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* @return {integer[]} An array of display list position indexes.
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*/
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getIndexList: function ()
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{
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var child = this;
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var parent = this.parentContainer;
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var indexes = [];
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while (parent)
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{
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// indexes.unshift([parent.getIndex(child), parent.name]);
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indexes.unshift(parent.getIndex(child));
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child = parent;
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if (!parent.parentContainer)
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{
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break;
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}
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else
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{
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parent = parent.parentContainer;
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}
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}
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// indexes.unshift([this.scene.sys.displayList.getIndex(child), 'root']);
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indexes.unshift(this.scene.sys.displayList.getIndex(child));
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return indexes;
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},
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/**
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/**
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* Destroys this Game Object removing it from the Display List and Update List and
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* Destroys this Game Object removing it from the Display List and Update List and
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* severing all ties to parent resources.
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* severing all ties to parent resources.
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