mirror of
https://github.com/photonstorm/phaser
synced 2024-11-22 20:53:39 +00:00
Resolution affecting camera display
This commit is contained in:
parent
8bce7ea7c9
commit
9b2741387b
6 changed files with 34 additions and 29 deletions
|
@ -836,7 +836,7 @@ var Camera = new Class({
|
|||
* @param {number} baseScale - [description]
|
||||
*
|
||||
*/
|
||||
preRender: function (baseScale)
|
||||
preRender: function (baseScale, resolution)
|
||||
{
|
||||
var width = this.width;
|
||||
var height = this.height;
|
||||
|
@ -888,6 +888,7 @@ var Camera = new Class({
|
|||
}
|
||||
|
||||
matrix.loadIdentity();
|
||||
matrix.scale(resolution, resolution);
|
||||
matrix.translate(this.x + originX, this.y + originY);
|
||||
matrix.rotate(this.rotation);
|
||||
matrix.scale(zoom, zoom);
|
||||
|
|
|
@ -381,7 +381,7 @@ var CameraManager = new Class({
|
|||
{
|
||||
var camera = cameras[i];
|
||||
|
||||
camera.preRender(baseScale);
|
||||
camera.preRender(baseScale, renderer.config.resolution);
|
||||
|
||||
renderer.render(this.scene, children, interpolation, camera);
|
||||
}
|
||||
|
|
|
@ -907,6 +907,7 @@ var Text = new Class({
|
|||
var canvas = this.canvas;
|
||||
var context = this.context;
|
||||
var style = this.style;
|
||||
var resolution = this.resolution;
|
||||
var size = style.metrics;
|
||||
|
||||
style.syncFont(canvas, context);
|
||||
|
@ -940,8 +941,8 @@ var Text = new Class({
|
|||
|
||||
this.updateDisplayOrigin();
|
||||
|
||||
w *= this.resolution;
|
||||
h *= this.resolution;
|
||||
w *= resolution;
|
||||
h *= resolution;
|
||||
|
||||
w = Math.max(w, 1);
|
||||
h = Math.max(h, 1);
|
||||
|
@ -958,6 +959,7 @@ var Text = new Class({
|
|||
}
|
||||
|
||||
context.save();
|
||||
//context.scale(resolution, resolution);
|
||||
|
||||
if (style.backgroundColor)
|
||||
{
|
||||
|
|
|
@ -28,6 +28,7 @@ var TextCanvasRenderer = function (renderer, src, interpolationPercentage, camer
|
|||
}
|
||||
|
||||
var ctx = renderer.currentContext;
|
||||
var resolution = src.resolution;
|
||||
|
||||
// Blend Mode
|
||||
if (renderer.currentBlendMode !== src.blendMode)
|
||||
|
@ -52,6 +53,7 @@ var TextCanvasRenderer = function (renderer, src, interpolationPercentage, camer
|
|||
var canvas = src.canvas;
|
||||
|
||||
ctx.save();
|
||||
//ctx.scale(1.0 / resolution, 1.0 / resolution);
|
||||
ctx.translate(src.x - camera.scrollX * src.scrollFactorX, src.y - camera.scrollY * src.scrollFactorY);
|
||||
ctx.rotate(src.rotation);
|
||||
ctx.scale(src.scaleX, src.scaleY);
|
||||
|
|
|
@ -65,7 +65,7 @@ var CanvasRenderer = new Class({
|
|||
* @type {number}
|
||||
* @since 3.0.0
|
||||
*/
|
||||
this.width = game.config.width * game.config.resolution;
|
||||
this.width = game.config.width;
|
||||
|
||||
/**
|
||||
* [description]
|
||||
|
@ -74,16 +74,22 @@ var CanvasRenderer = new Class({
|
|||
* @type {number}
|
||||
* @since 3.0.0
|
||||
*/
|
||||
this.height = game.config.height * game.config.resolution;
|
||||
this.height = game.config.height;
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @name Phaser.Renderer.Canvas.CanvasRenderer#resolution
|
||||
* @type {number}
|
||||
* @name Phaser.Renderer.Canvas.CanvasRenderer#config
|
||||
* @type {object}
|
||||
* @since 3.0.0
|
||||
*/
|
||||
this.resolution = game.config.resolution;
|
||||
this.config = {
|
||||
clearBeforeRender: game.config.clearBeforeRender,
|
||||
pixelArt: game.config.pixelArt,
|
||||
backgroundColor: game.config.backgroundColor,
|
||||
resolution: game.config.resolution,
|
||||
autoResize: game.config.autoResize
|
||||
};
|
||||
|
||||
/**
|
||||
* [description]
|
||||
|
@ -112,15 +118,6 @@ var CanvasRenderer = new Class({
|
|||
*/
|
||||
this.gameContext = this.gameCanvas.getContext('2d');
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @name Phaser.Renderer.Canvas.CanvasRenderer#gameConfig
|
||||
* @type {Phaser.Boot.Config}
|
||||
* @since 3.0.0
|
||||
*/
|
||||
this.gameConfig = game.config;
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
|
@ -242,18 +239,18 @@ var CanvasRenderer = new Class({
|
|||
*/
|
||||
resize: function (width, height)
|
||||
{
|
||||
var res = this.game.config.resolution;
|
||||
var resolution = this.config.resolution;
|
||||
|
||||
this.width = width * res;
|
||||
this.height = height * res;
|
||||
this.width = width * resolution;
|
||||
this.height = height * resolution;
|
||||
|
||||
this.gameCanvas.width = this.width;
|
||||
this.gameCanvas.height = this.height;
|
||||
|
||||
if (this.autoResize)
|
||||
if (this.config.autoResize)
|
||||
{
|
||||
this.gameCanvas.style.width = (this.width / res) + 'px';
|
||||
this.gameCanvas.style.height = (this.height / res) + 'px';
|
||||
this.gameCanvas.style.width = (this.width / resolution) + 'px';
|
||||
this.gameCanvas.style.height = (this.height / resolution) + 'px';
|
||||
}
|
||||
|
||||
// Resizing a canvas will reset imageSmoothingEnabled (and probably other properties)
|
||||
|
@ -349,7 +346,7 @@ var CanvasRenderer = new Class({
|
|||
preRender: function ()
|
||||
{
|
||||
var ctx = this.gameContext;
|
||||
var config = this.gameConfig;
|
||||
var config = this.config;
|
||||
|
||||
var width = this.width;
|
||||
var height = this.height;
|
||||
|
@ -384,6 +381,7 @@ var CanvasRenderer = new Class({
|
|||
var ctx = scene.sys.context;
|
||||
var scissor = (camera.x !== 0 || camera.y !== 0 || camera.width !== ctx.canvas.width || camera.height !== ctx.canvas.height);
|
||||
var list = children.list;
|
||||
var resolution = this.config.resolution;
|
||||
|
||||
this.currentContext = ctx;
|
||||
|
||||
|
@ -415,7 +413,7 @@ var CanvasRenderer = new Class({
|
|||
{
|
||||
ctx.save();
|
||||
ctx.beginPath();
|
||||
ctx.rect(camera.x, camera.y, camera.width, camera.height);
|
||||
ctx.rect(camera.x * resolution, camera.y * resolution, camera.width * resolution, camera.height * resolution);
|
||||
ctx.clip();
|
||||
}
|
||||
|
||||
|
|
|
@ -430,7 +430,7 @@ var WebGLRenderer = new Class({
|
|||
this.canvas.width = this.width;
|
||||
this.canvas.height = this.height;
|
||||
|
||||
//if (this.config.autoResize)
|
||||
if (this.config.autoResize)
|
||||
{
|
||||
this.canvas.style.width = (this.width / resolution) + 'px';
|
||||
this.canvas.style.height = (this.height / resolution) + 'px';
|
||||
|
@ -1217,7 +1217,9 @@ var WebGLRenderer = new Class({
|
|||
*/
|
||||
preRenderCamera: function (camera)
|
||||
{
|
||||
this.pushScissor(camera.x, camera.y, camera.width, camera.height);
|
||||
var resolution = this.config.resolution;
|
||||
|
||||
this.pushScissor(camera.x * resolution, camera.y * resolution, camera.width * resolution, camera.height * resolution);
|
||||
|
||||
if (camera.backgroundColor.alphaGL > 0)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue