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https://github.com/photonstorm/phaser
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Printing audio implementation type in debug header
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8972401e5d
commit
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1 changed files with 19 additions and 2 deletions
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@ -20,6 +20,24 @@ var DebugHeader = function (game)
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var renderType = (config.renderType === CONST.CANVAS) ? 'Canvas' : 'WebGL';
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var audioConfig = game.config.audio;
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var deviceAudio = game.device.Audio;
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var audioType;
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if(deviceAudio.webAudio && !(audioConfig && audioConfig.disableWebAudio))
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{
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audioType = 'Web Audio';
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}
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else if((audioConfig && audioConfig.noAudio) || (!deviceAudio.webAudio && !deviceAudio.audioData))
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{
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audioType = 'No Audio';
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}
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else
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{
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audioType = 'HTML5 Audio';
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}
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var ie = false;
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if (!ie)
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@ -71,8 +89,7 @@ var DebugHeader = function (game)
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if (!config.hidePhaser)
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{
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// TODO add audio
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c = c.concat('Phaser v' + CONST.VERSION + ' (' + renderType + ')');
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c = c.concat('Phaser v' + CONST.VERSION + ' (' + renderType + ' | ' + audioType + ')');
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}
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c = c.concat(' %c ' + config.gameURL);
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