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https://github.com/photonstorm/phaser
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Add NoAudioSound methods
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1 changed files with 98 additions and 31 deletions
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@ -10,6 +10,21 @@ var Class = require('../../utils/Class');
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var EventEmitter = require('eventemitter3');
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var Extend = require('../../utils/object/Extend');
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var returnFalse = function ()
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{
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return false;
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};
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var returnNull = function ()
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{
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return null;
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};
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var returnThis = function ()
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{
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return this;
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};
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/**
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* @classdesc
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* No audio implementation of the sound. It is used if audio has been
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@ -71,51 +86,103 @@ var NoAudioSound = new Class({
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this.pendingRemove = false;
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},
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/**
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* @method Phaser.Sound.NoAudioSound#addMarker
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* @since 3.0.0
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*
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* @param {Phaser.Types.Sound.SoundMarker} marker - Marker object.
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*
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* @return {boolean} false
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*/
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// eslint-disable-next-line no-unused-vars
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addMarker: function (marker)
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{
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return false;
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},
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addMarker: returnFalse,
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/**
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* @method Phaser.Sound.NoAudioSound#updateMarker
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* @since 3.0.0
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*
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* @param {Phaser.Types.Sound.SoundMarker} marker - Marker object with updated values.
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*
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* @return {boolean} false
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*/
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// eslint-disable-next-line no-unused-vars
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updateMarker: function (marker)
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{
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return false;
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},
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updateMarker: returnFalse,
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// eslint-disable-next-line no-unused-vars
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removeMarker: function (markerName)
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{
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return null;
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},
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/**
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* @method Phaser.Sound.NoAudioSound#removeMarker
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* @since 3.0.0
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*
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* @param {string} markerName - The name of the marker to remove.
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*
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* @return {null} null
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*/
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removeMarker: returnNull,
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// eslint-disable-next-line no-unused-vars
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play: function (markerName, config)
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{
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return false;
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},
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/**
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* @method Phaser.Sound.NoAudioSound#play
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* @since 3.0.0
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*
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* @param {(string|Phaser.Types.Sound.SoundConfig)} [markerName=''] - If you want to play a marker then provide the marker name here. Alternatively, this parameter can be a SoundConfig object.
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* @param {Phaser.Types.Sound.SoundConfig} [config] - Optional sound config object to be applied to this marker or entire sound if no marker name is provided. It gets memorized for future plays of current section of the sound.
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*
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* @return {boolean} false
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*/
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play: returnFalse,
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pause: function ()
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{
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return false;
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},
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/**
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* @method Phaser.Sound.NoAudioSound#pause
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* @since 3.0.0
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*
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* @return {boolean} false
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*/
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pause: returnFalse,
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resume: function ()
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{
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return false;
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},
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/**
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* Resumes the sound.
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*
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* @method Phaser.Sound.NoAudioSound#resume
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* @since 3.0.0
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*
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* @return {boolean} false
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*/
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resume: returnFalse,
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stop: function ()
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{
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return false;
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},
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/**
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* Stop playing this sound.
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*
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* @method Phaser.Sound.NoAudioSound#stop
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* @since 3.0.0
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*
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* @return {boolean} false
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*/
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stop: returnFalse,
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/**
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* Destroys this sound and all associated events and marks it for removal from the sound manager.
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*
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* @method Phaser.Sound.NoAudioSound#destroy
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* @fires Phaser.Sound.Events#DESTROY
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* @since 3.0.0
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*/
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destroy: function ()
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{
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this.manager.remove(this);
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BaseSound.prototype.destroy.call(this);
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}
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},
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setMute: returnThis,
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setVolume: returnThis,
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setRate: returnThis,
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setDetune: returnThis,
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setSeek: returnThis,
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setLoop: returnThis
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});
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module.exports = NoAudioSound;
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