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https://github.com/photonstorm/phaser
synced 2024-11-27 15:12:18 +00:00
Renderers now using the Origin property.
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parent
91bb3c8a98
commit
98eb2e3155
5 changed files with 19 additions and 14 deletions
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@ -10,6 +10,7 @@ var Image = new Class({
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Components.Alpha,
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Components.BlendMode,
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Components.GetBounds,
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Components.Origin,
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Components.ScaleMode,
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Components.Size,
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Components.Texture,
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@ -26,6 +27,7 @@ var Image = new Class({
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this.setTexture(texture, frame);
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this.setPosition(x, y);
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this.setOriginToCenter();
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}
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});
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@ -13,8 +13,8 @@ var ImageWebGLRenderer = function (renderer, src, interpolationPercentage, camer
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var frame = src.frame;
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var alpha = 16777216;
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var spriteBatch = renderer.spriteBatch;
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var anchorX = src.anchorX;
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var anchorY = src.anchorY;
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// var anchorX = src.anchorX;
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// var anchorY = src.anchorY;
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//var vertexColor = src.color._glTint;
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var vertexDataBuffer = spriteBatch.vertexDataBuffer;
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var vertexBufferF32 = vertexDataBuffer.floatView;
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@ -35,8 +35,8 @@ var ImageWebGLRenderer = function (renderer, src, interpolationPercentage, camer
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var d = cameraMatrix[3];
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var e = cameraMatrix[4];
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var f = cameraMatrix[5];
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var x = width * -anchorX + frame.x;
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var y = height * -anchorY + frame.y;
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var x = -src.originX + frame.x;
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var y = -src.originY + frame.y;
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var xw = x + width;
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var yh = y + height;
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var tx = x * a + y * c + e;
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@ -7,12 +7,14 @@ var SpriteRender = require('./SpriteRender');
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var Sprite = new Class({
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Mixins: [
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Components.Transform,
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Components.Texture,
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Components.Size,
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Components.Alpha,
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Components.BlendMode,
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Components.GetBounds,
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Components.Origin,
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Components.ScaleMode,
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Components.Size,
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Components.Texture,
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Components.Transform,
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Components.Visible,
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SpriteRender
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],
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@ -23,8 +25,9 @@ var Sprite = new Class({
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{
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GameObject.call(this, state);
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this.setPosition(x, y);
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this.setTexture(texture, frame);
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this.setPosition(x, y);
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this.setOriginToCenter();
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}
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});
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@ -13,8 +13,8 @@ var SpriteWebGLRenderer = function (renderer, src, interpolationPercentage, came
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var frame = src.frame;
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var alpha = 16777216;
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var spriteBatch = renderer.spriteBatch;
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var anchorX = src.anchorX;
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var anchorY = src.anchorY;
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// var anchorX = src.anchorX;
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// var anchorY = src.anchorY;
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//var vertexColor = src.color._glTint;
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var vertexDataBuffer = spriteBatch.vertexDataBuffer;
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var vertexBufferF32 = vertexDataBuffer.floatView;
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@ -35,8 +35,8 @@ var SpriteWebGLRenderer = function (renderer, src, interpolationPercentage, came
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var d = cameraMatrix[3];
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var e = cameraMatrix[4];
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var f = cameraMatrix[5];
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var x = width * -anchorX + frame.x;
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var y = height * -anchorY + frame.y;
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var x = -src.originX + frame.x;
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var y = -src.originY + frame.y;
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var xw = x + width;
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var yh = y + height;
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var tx = x * a + y * c + e;
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@ -29,8 +29,8 @@ var DrawImage = function (src, camera)
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// ctx[this.smoothProperty] = (source.scaleMode === ScaleModes.LINEAR);
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}
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var dx = frame.x - (src.anchorX * frame.width) - camera.scrollX;
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var dy = frame.y - (src.anchorY * frame.height) - camera.scrollY;
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var dx = frame.x - src.originX - camera.scrollX;
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var dy = frame.y - src.originY - camera.scrollY;
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ctx.save();
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ctx.translate(src.x, src.y);
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