mirror of
https://github.com/photonstorm/phaser
synced 2024-11-29 16:10:56 +00:00
Docs update.
This commit is contained in:
parent
989d53ecba
commit
989e443aca
1 changed files with 0 additions and 1 deletions
|
@ -374,7 +374,6 @@ You can read all about the philosophy behind Lazer [here](http://phaser.io/news/
|
||||||
* Both `transparent` and `antialias` were ignored if set to `false` in a Game configuration object, as the `parseConfig` method didn't check for falsey values (thanks @amadeus #2302)
|
* Both `transparent` and `antialias` were ignored if set to `false` in a Game configuration object, as the `parseConfig` method didn't check for falsey values (thanks @amadeus #2302)
|
||||||
* GameObject.revive used to add the health amount given to the Game Object (via `heal`) instead of setting it as the new health amount. It now calls `setHealth` instead, giving it the exact amount (thanks @netgfx #2231)
|
* GameObject.revive used to add the health amount given to the Game Object (via `heal`) instead of setting it as the new health amount. It now calls `setHealth` instead, giving it the exact amount (thanks @netgfx #2231)
|
||||||
* Group.add and Group.addAt would forget to remove the child from the hash of its previous Group if it had a physics body enabled, causing unbounded hash increase (thanks @strawlion @McIntozh #2232)
|
* Group.add and Group.addAt would forget to remove the child from the hash of its previous Group if it had a physics body enabled, causing unbounded hash increase (thanks @strawlion @McIntozh #2232)
|
||||||
* On Retina and High DPI displays (such as a Macbook) going in to Full Screen was showing at double the scale (thanks @nickryall #1993)
|
|
||||||
|
|
||||||
### Pixi Updates
|
### Pixi Updates
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue