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Update StaticTilemapLayer.js
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@ -1124,7 +1124,7 @@ var StaticTilemapLayer = new Class({
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*/
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hasTileAtWorldXY: function (worldX, worldY, camera)
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{
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return TilemapComponents.HasTileAtWorldXY(worldX, worldY, camera);
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return TilemapComponents.HasTileAtWorldXY(worldX, worldY, camera, this.layer);
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},
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/**
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