MultiAtlasFiles would incorrectly add the atlas JSON into the JSON cache, causing you to not be able to destroy and reload the texture using the same atlas key as before. Fix #4720

This commit is contained in:
Richard Davey 2019-09-30 14:24:16 +01:00
parent b2b7301bdd
commit 9616e8187a

View file

@ -148,8 +148,6 @@ var MultiAtlasFile = new Class({
{
var fileJSON = this.files[0];
fileJSON.addToCache();
var data = [];
var images = [];
var normalMaps = [];