mirror of
https://github.com/photonstorm/phaser
synced 2024-12-23 03:23:42 +00:00
changed orientation localisation to layer, will make easier the fixing of pixelwidth and height and makes more sense overall
This commit is contained in:
parent
d6489d1146
commit
95df0be94a
8 changed files with 98 additions and 126 deletions
75
dist/phaser-arcade-physics.js
vendored
75
dist/phaser-arcade-physics.js
vendored
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@ -12213,7 +12213,6 @@ var Rectangle = __webpack_require__(441);
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* @param {integer} baseHeight - The base height of the tile in pixels (in pixels). Tiled maps
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* support multiple tileset sizes within one map, but they are still placed at intervals of the
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* base tile height.
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* @param {string} orientation - The Tilemap's orientation
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*/
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var Tile = new Class({
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@ -12226,7 +12225,7 @@ var Tile = new Class({
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initialize:
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function Tile (layer, index, x, y, width, height, orientation, baseWidth, baseHeight )
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function Tile (layer, index, x, y, width, height, baseWidth, baseHeight )
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{
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console.log(this)
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/**
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@ -12455,21 +12454,7 @@ var Tile = new Class({
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* @since 3.0.0
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*/
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this.physics = {};
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/**
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* The tile's orientation, necessary to be able to determine pixelX and pixelY.
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*
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* @name Phaser.Tilemaps.Tile#orientation
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* @type {string}
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* @since 3.2.PR_svipal
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*/
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// we default to orthogonal
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// we need to deep copy the string to prevent the orientation later going out of scope
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if (orientation == undefined) {
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this.orientation = "orthogonal";
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} else {
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this.orientation = (' ' + orientation).slice(1)
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}
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console.log("tile orientation : "+this.orientation)
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},
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/**
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@ -12902,23 +12887,23 @@ var Tile = new Class({
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*/
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updatePixelXY: function ()
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{
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console.log("tile orientation 2: "+this.orientation)
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if (this.orientation === "orthogonal") {
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if (this.layer.orientation === "orthogonal") {
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// In orthogonal mode, Tiled places tiles on a grid of baseWidth x baseHeight. The origin for a tile is the
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// bottom left, while the Phaser renderer assumes the origin is the top left. The y
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// coordinate needs to be adjusted by the difference.
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this.pixelX = this.x * this.baseWidth;
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this.pixelY = this.y * this.baseHeight;
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console.log("orthopix "+this.pixelX+","+this.pixelY)
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} else if (this.orientation === "isometric" ||true) {
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// for the image to be centered we have to move the image to the right.
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this.pixelX = this.layer.widthInPixels/2 + (this.x - this.y) * this.baseWidth *0.5;
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} else if (this.layer.orientation === "isometric" ) {
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// for the image to be centered we have to move the image to the right with the camera !
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// this is crucial for wordtotile, tiletoworld to work.
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this.pixelX = (this.x - this.y) * this.baseWidth *0.5;
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this.pixelY = (this.x + this.y) * this.baseHeight *0.5;
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console.log("isopix "+this.pixelX+","+this.pixelY)
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// console.log(this)
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console.log(this)
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} else {
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console.log("this :" + this)
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console.log("tile orientation 3: "+this.orientation)
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console.log("tile orientation 3: "+this.layer.orientation)
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}
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// this.pixelY = this.y * this.baseHeight - (this.height - this.baseHeight);
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@ -19611,6 +19596,15 @@ var LayerData = new Class({
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* @since 3.0.0
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*/
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this.tilemapLayer = GetFastValue(config, 'tilemapLayer', null);
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/**
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* The layer's orientation, necessary to be able to determine pixelX and pixelY.
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*
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* @name Phaser.Tilemaps.LayerData#orientation
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* @type {string}
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* @since 3.2.PR_svipal
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*/
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this.orientation = GetFastValue(config, 'orientation', "orthogonal");
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}
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});
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@ -102894,9 +102888,12 @@ var ParseTileLayers = function (json, insertNull)
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tileHeight: json.tileheight,
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alpha: (curGroupState.opacity * curl.opacity),
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visible: (curGroupState.visible && curl.visible),
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properties: GetFastValue(curl, 'properties', {})
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properties: GetFastValue(curl, 'properties', {}),
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orientation: json.orientation
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});
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console.log("layerdata orientation", layerData.orientation)
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for (var c = 0; c < curl.height; c++)
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{
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output.push([ null ]);
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@ -102926,10 +102923,8 @@ var ParseTileLayers = function (json, insertNull)
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// index, x, y, width, height
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if (gidInfo.gid > 0)
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{
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console.log("Tile ptl 1", newOffsetX, newOffsetY, json.tilewidth,
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json.tileheight,json.orientation)
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tile = new Tile(layerData, gidInfo.gid, newOffsetX, newOffsetY, json.tilewidth,
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json.tileheight,json.orientation);
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json.tileheight);
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// Turning Tiled's FlippedHorizontal, FlippedVertical and FlippedAntiDiagonal
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// propeties into flipX, flipY and rotation
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@ -102940,11 +102935,9 @@ var ParseTileLayers = function (json, insertNull)
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}
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else
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{
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console.log("Tile ptl 2", newOffsetX, newOffsetY, json.tilewidth,
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json.tileheight,json.orientation)
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blankTile = insertNull
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? null
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: new Tile(layerData, -1, newOffsetX, newOffsetY, json.tilewidth, json.tileheight,json.orientation);
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: new Tile(layerData, -1, newOffsetX, newOffsetY, json.tilewidth, json.tileheight);
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output[newOffsetY][newOffsetX] = blankTile;
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}
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@ -102971,9 +102964,10 @@ var ParseTileLayers = function (json, insertNull)
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tileHeight: json.tileheight,
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alpha: (curGroupState.opacity * curl.opacity),
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visible: (curGroupState.visible && curl.visible),
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properties: GetFastValue(curl, 'properties', {})
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properties: GetFastValue(curl, 'properties', {}),
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orientation: json.orientation
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});
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console.log("layerdata orientation", layerData.orientation)
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var row = [];
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// Loop through the data field in the JSON.
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@ -102984,10 +102978,8 @@ var ParseTileLayers = function (json, insertNull)
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// index, x, y, width, height
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if (gidInfo.gid > 0)
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{
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console.log("Tile ptl 3", newOffsetX, newOffsetY, json.tilewidth,
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json.tileheight,json.orientation)
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tile = new Tile(layerData, gidInfo.gid, x, output.length, json.tilewidth,
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json.tileheight, json.orientation);
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json.tileheight);
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// Turning Tiled's FlippedHorizontal, FlippedVertical and FlippedAntiDiagonal
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// propeties into flipX, flipY and rotation
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@ -102998,11 +102990,9 @@ var ParseTileLayers = function (json, insertNull)
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}
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else
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{
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console.log("Tile ptl 4", newOffsetX, newOffsetY, json.tilewidth,
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json.tileheight,json.orientation)
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blankTile = insertNull
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? null
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: new Tile(layerData, -1, x, output.length, json.tilewidth, json.tileheight, json.orientation);
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: new Tile(layerData, -1, x, output.length, json.tilewidth, json.tileheight);
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row.push(blankTile);
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}
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@ -104620,8 +104610,10 @@ var Tilemap = new Class({
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tileWidth: tileWidth,
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tileHeight: tileHeight,
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width: width,
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height: height
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height: height,
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orientation: this.orientation
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});
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console.log("tm orientation : ",layerData.orientation)
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var row;
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@ -104631,8 +104623,7 @@ var Tilemap = new Class({
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for (var tileX = 0; tileX < width; tileX++)
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{
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console.log("Tile tm", tileX, tileY, tileWidth, tileHeight, this.orientation, this.tileWidth, this.tileHeight)
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row.push(new Tile(layerData, -1, tileX, tileY, tileWidth, tileHeight, this.orientation, this.tileWidth, this.tileHeight));
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row.push(new Tile(layerData, -1, tileX, tileY, tileWidth, tileHeight, this.tileWidth, this.tileHeight));
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}
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layerData.data.push(row);
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2
dist/phaser-arcade-physics.min.js
vendored
2
dist/phaser-arcade-physics.min.js
vendored
File diff suppressed because one or more lines are too long
75
dist/phaser.js
vendored
75
dist/phaser.js
vendored
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@ -14137,7 +14137,6 @@ var Rectangle = __webpack_require__(441);
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* @param {integer} baseHeight - The base height of the tile in pixels (in pixels). Tiled maps
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* support multiple tileset sizes within one map, but they are still placed at intervals of the
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* base tile height.
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* @param {string} orientation - The Tilemap's orientation
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*/
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var Tile = new Class({
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@ -14150,7 +14149,7 @@ var Tile = new Class({
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initialize:
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function Tile (layer, index, x, y, width, height, orientation, baseWidth, baseHeight )
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function Tile (layer, index, x, y, width, height, baseWidth, baseHeight )
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{
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console.log(this)
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/**
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@ -14379,21 +14378,7 @@ var Tile = new Class({
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* @since 3.0.0
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*/
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this.physics = {};
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/**
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* The tile's orientation, necessary to be able to determine pixelX and pixelY.
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*
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* @name Phaser.Tilemaps.Tile#orientation
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* @type {string}
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* @since 3.2.PR_svipal
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*/
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// we default to orthogonal
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// we need to deep copy the string to prevent the orientation later going out of scope
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if (orientation == undefined) {
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this.orientation = "orthogonal";
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} else {
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this.orientation = (' ' + orientation).slice(1)
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}
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console.log("tile orientation : "+this.orientation)
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},
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/**
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@ -14826,23 +14811,23 @@ var Tile = new Class({
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*/
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updatePixelXY: function ()
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{
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console.log("tile orientation 2: "+this.orientation)
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if (this.orientation === "orthogonal") {
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if (this.layer.orientation === "orthogonal") {
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// In orthogonal mode, Tiled places tiles on a grid of baseWidth x baseHeight. The origin for a tile is the
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// bottom left, while the Phaser renderer assumes the origin is the top left. The y
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// coordinate needs to be adjusted by the difference.
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this.pixelX = this.x * this.baseWidth;
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this.pixelY = this.y * this.baseHeight;
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console.log("orthopix "+this.pixelX+","+this.pixelY)
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} else if (this.orientation === "isometric" ||true) {
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// for the image to be centered we have to move the image to the right.
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this.pixelX = this.layer.widthInPixels/2 + (this.x - this.y) * this.baseWidth *0.5;
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} else if (this.layer.orientation === "isometric" ) {
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// for the image to be centered we have to move the image to the right with the camera !
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// this is crucial for wordtotile, tiletoworld to work.
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this.pixelX = (this.x - this.y) * this.baseWidth *0.5;
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this.pixelY = (this.x + this.y) * this.baseHeight *0.5;
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console.log("isopix "+this.pixelX+","+this.pixelY)
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// console.log(this)
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console.log(this)
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} else {
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console.log("this :" + this)
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console.log("tile orientation 3: "+this.orientation)
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console.log("tile orientation 3: "+this.layer.orientation)
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}
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// this.pixelY = this.y * this.baseHeight - (this.height - this.baseHeight);
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@ -22363,6 +22348,15 @@ var LayerData = new Class({
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* @since 3.0.0
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*/
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this.tilemapLayer = GetFastValue(config, 'tilemapLayer', null);
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/**
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* The layer's orientation, necessary to be able to determine pixelX and pixelY.
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*
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* @name Phaser.Tilemaps.LayerData#orientation
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* @type {string}
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* @since 3.2.PR_svipal
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*/
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this.orientation = GetFastValue(config, 'orientation', "orthogonal");
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}
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});
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@ -107705,9 +107699,12 @@ var ParseTileLayers = function (json, insertNull)
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tileHeight: json.tileheight,
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alpha: (curGroupState.opacity * curl.opacity),
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visible: (curGroupState.visible && curl.visible),
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properties: GetFastValue(curl, 'properties', {})
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properties: GetFastValue(curl, 'properties', {}),
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orientation: json.orientation
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});
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console.log("layerdata orientation", layerData.orientation)
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for (var c = 0; c < curl.height; c++)
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{
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output.push([ null ]);
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@ -107737,10 +107734,8 @@ var ParseTileLayers = function (json, insertNull)
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// index, x, y, width, height
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if (gidInfo.gid > 0)
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{
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console.log("Tile ptl 1", newOffsetX, newOffsetY, json.tilewidth,
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json.tileheight,json.orientation)
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tile = new Tile(layerData, gidInfo.gid, newOffsetX, newOffsetY, json.tilewidth,
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json.tileheight,json.orientation);
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json.tileheight);
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// Turning Tiled's FlippedHorizontal, FlippedVertical and FlippedAntiDiagonal
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// propeties into flipX, flipY and rotation
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@ -107751,11 +107746,9 @@ var ParseTileLayers = function (json, insertNull)
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}
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else
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{
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console.log("Tile ptl 2", newOffsetX, newOffsetY, json.tilewidth,
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json.tileheight,json.orientation)
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blankTile = insertNull
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? null
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: new Tile(layerData, -1, newOffsetX, newOffsetY, json.tilewidth, json.tileheight,json.orientation);
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: new Tile(layerData, -1, newOffsetX, newOffsetY, json.tilewidth, json.tileheight);
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output[newOffsetY][newOffsetX] = blankTile;
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}
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@ -107782,9 +107775,10 @@ var ParseTileLayers = function (json, insertNull)
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tileHeight: json.tileheight,
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alpha: (curGroupState.opacity * curl.opacity),
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visible: (curGroupState.visible && curl.visible),
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properties: GetFastValue(curl, 'properties', {})
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properties: GetFastValue(curl, 'properties', {}),
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orientation: json.orientation
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});
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console.log("layerdata orientation", layerData.orientation)
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var row = [];
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// Loop through the data field in the JSON.
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@ -107795,10 +107789,8 @@ var ParseTileLayers = function (json, insertNull)
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// index, x, y, width, height
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if (gidInfo.gid > 0)
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{
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console.log("Tile ptl 3", newOffsetX, newOffsetY, json.tilewidth,
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json.tileheight,json.orientation)
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tile = new Tile(layerData, gidInfo.gid, x, output.length, json.tilewidth,
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json.tileheight, json.orientation);
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json.tileheight);
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// Turning Tiled's FlippedHorizontal, FlippedVertical and FlippedAntiDiagonal
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// propeties into flipX, flipY and rotation
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@ -107809,11 +107801,9 @@ var ParseTileLayers = function (json, insertNull)
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}
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else
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{
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console.log("Tile ptl 4", newOffsetX, newOffsetY, json.tilewidth,
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json.tileheight,json.orientation)
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blankTile = insertNull
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? null
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: new Tile(layerData, -1, x, output.length, json.tilewidth, json.tileheight, json.orientation);
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: new Tile(layerData, -1, x, output.length, json.tilewidth, json.tileheight);
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row.push(blankTile);
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}
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@ -109431,8 +109421,10 @@ var Tilemap = new Class({
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tileWidth: tileWidth,
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tileHeight: tileHeight,
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width: width,
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height: height
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height: height,
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orientation: this.orientation
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});
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console.log("tm orientation : ",layerData.orientation)
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var row;
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@ -109442,8 +109434,7 @@ var Tilemap = new Class({
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for (var tileX = 0; tileX < width; tileX++)
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{
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console.log("Tile tm", tileX, tileY, tileWidth, tileHeight, this.orientation, this.tileWidth, this.tileHeight)
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row.push(new Tile(layerData, -1, tileX, tileY, tileWidth, tileHeight, this.orientation, this.tileWidth, this.tileHeight));
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row.push(new Tile(layerData, -1, tileX, tileY, tileWidth, tileHeight, this.tileWidth, this.tileHeight));
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}
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layerData.data.push(row);
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2
dist/phaser.min.js
vendored
2
dist/phaser.min.js
vendored
File diff suppressed because one or more lines are too long
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@ -35,7 +35,6 @@ var Rectangle = require('../geom/rectangle');
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* @param {integer} baseHeight - The base height of the tile in pixels (in pixels). Tiled maps
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* support multiple tileset sizes within one map, but they are still placed at intervals of the
|
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* base tile height.
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* @param {string} orientation - The Tilemap's orientation
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*/
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var Tile = new Class({
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|
@ -48,7 +47,7 @@ var Tile = new Class({
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|
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initialize:
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function Tile (layer, index, x, y, width, height, orientation, baseWidth, baseHeight )
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function Tile (layer, index, x, y, width, height, baseWidth, baseHeight )
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{
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console.log(this)
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/**
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@ -277,21 +276,7 @@ var Tile = new Class({
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* @since 3.0.0
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*/
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this.physics = {};
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/**
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* The tile's orientation, necessary to be able to determine pixelX and pixelY.
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*
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* @name Phaser.Tilemaps.Tile#orientation
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* @type {string}
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* @since 3.2.PR_svipal
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*/
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// we default to orthogonal
|
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// we need to deep copy the string to prevent the orientation later going out of scope
|
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if (orientation == undefined) {
|
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this.orientation = "orthogonal";
|
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} else {
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this.orientation = (' ' + orientation).slice(1)
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}
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console.log("tile orientation : "+this.orientation)
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},
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/**
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||||
|
@ -724,24 +709,23 @@ var Tile = new Class({
|
|||
*/
|
||||
updatePixelXY: function ()
|
||||
{
|
||||
console.log("tile orientation 2: "+this.orientation)
|
||||
if (this.orientation === "orthogonal") {
|
||||
if (this.layer.orientation === "orthogonal") {
|
||||
// In orthogonal mode, Tiled places tiles on a grid of baseWidth x baseHeight. The origin for a tile is the
|
||||
// bottom left, while the Phaser renderer assumes the origin is the top left. The y
|
||||
// coordinate needs to be adjusted by the difference.
|
||||
this.pixelX = this.x * this.baseWidth;
|
||||
this.pixelY = this.y * this.baseHeight;
|
||||
console.log("orthopix "+this.pixelX+","+this.pixelY)
|
||||
} else if (this.orientation === "isometric" ||true) {
|
||||
} else if (this.layer.orientation === "isometric" ) {
|
||||
// for the image to be centered we have to move the image to the right with the camera !
|
||||
// this is crucial for wordtotile, tiletoworld to work.
|
||||
this.pixelX = (this.x - this.y) * this.baseWidth *0.5;
|
||||
this.pixelY = (this.x + this.y) * this.baseHeight *0.5;
|
||||
console.log("isopix "+this.pixelX+","+this.pixelY)
|
||||
// console.log(this)
|
||||
console.log(this)
|
||||
} else {
|
||||
console.log("this :" + this)
|
||||
console.log("tile orientation 3: "+this.orientation)
|
||||
console.log("tile orientation 3: "+this.layer.orientation)
|
||||
}
|
||||
|
||||
// this.pixelY = this.y * this.baseHeight - (this.height - this.baseHeight);
|
||||
|
|
|
@ -502,8 +502,10 @@ var Tilemap = new Class({
|
|||
tileWidth: tileWidth,
|
||||
tileHeight: tileHeight,
|
||||
width: width,
|
||||
height: height
|
||||
height: height,
|
||||
orientation: this.orientation
|
||||
});
|
||||
console.log("tm orientation : ",layerData.orientation)
|
||||
|
||||
var row;
|
||||
|
||||
|
@ -513,8 +515,7 @@ var Tilemap = new Class({
|
|||
|
||||
for (var tileX = 0; tileX < width; tileX++)
|
||||
{
|
||||
console.log("Tile tm", tileX, tileY, tileWidth, tileHeight, this.orientation, this.tileWidth, this.tileHeight)
|
||||
row.push(new Tile(layerData, -1, tileX, tileY, tileWidth, tileHeight, this.orientation, this.tileWidth, this.tileHeight));
|
||||
row.push(new Tile(layerData, -1, tileX, tileY, tileWidth, tileHeight, this.tileWidth, this.tileHeight));
|
||||
}
|
||||
|
||||
layerData.data.push(row);
|
||||
|
|
|
@ -207,6 +207,15 @@ var LayerData = new Class({
|
|||
* @since 3.0.0
|
||||
*/
|
||||
this.tilemapLayer = GetFastValue(config, 'tilemapLayer', null);
|
||||
|
||||
/**
|
||||
* The layer's orientation, necessary to be able to determine pixelX and pixelY.
|
||||
*
|
||||
* @name Phaser.Tilemaps.LayerData#orientation
|
||||
* @type {string}
|
||||
* @since 3.2.PR_svipal
|
||||
*/
|
||||
this.orientation = GetFastValue(config, 'orientation', "orthogonal");
|
||||
}
|
||||
|
||||
});
|
||||
|
|
|
@ -127,9 +127,12 @@ var ParseTileLayers = function (json, insertNull)
|
|||
tileHeight: json.tileheight,
|
||||
alpha: (curGroupState.opacity * curl.opacity),
|
||||
visible: (curGroupState.visible && curl.visible),
|
||||
properties: GetFastValue(curl, 'properties', {})
|
||||
properties: GetFastValue(curl, 'properties', {}),
|
||||
orientation: json.orientation
|
||||
});
|
||||
|
||||
console.log("layerdata orientation", layerData.orientation)
|
||||
|
||||
for (var c = 0; c < curl.height; c++)
|
||||
{
|
||||
output.push([ null ]);
|
||||
|
@ -159,10 +162,8 @@ var ParseTileLayers = function (json, insertNull)
|
|||
// index, x, y, width, height
|
||||
if (gidInfo.gid > 0)
|
||||
{
|
||||
console.log("Tile ptl 1", newOffsetX, newOffsetY, json.tilewidth,
|
||||
json.tileheight,json.orientation)
|
||||
tile = new Tile(layerData, gidInfo.gid, newOffsetX, newOffsetY, json.tilewidth,
|
||||
json.tileheight,json.orientation);
|
||||
json.tileheight);
|
||||
|
||||
// Turning Tiled's FlippedHorizontal, FlippedVertical and FlippedAntiDiagonal
|
||||
// propeties into flipX, flipY and rotation
|
||||
|
@ -173,11 +174,9 @@ var ParseTileLayers = function (json, insertNull)
|
|||
}
|
||||
else
|
||||
{
|
||||
console.log("Tile ptl 2", newOffsetX, newOffsetY, json.tilewidth,
|
||||
json.tileheight,json.orientation)
|
||||
blankTile = insertNull
|
||||
? null
|
||||
: new Tile(layerData, -1, newOffsetX, newOffsetY, json.tilewidth, json.tileheight,json.orientation);
|
||||
: new Tile(layerData, -1, newOffsetX, newOffsetY, json.tilewidth, json.tileheight);
|
||||
|
||||
output[newOffsetY][newOffsetX] = blankTile;
|
||||
}
|
||||
|
@ -204,9 +203,10 @@ var ParseTileLayers = function (json, insertNull)
|
|||
tileHeight: json.tileheight,
|
||||
alpha: (curGroupState.opacity * curl.opacity),
|
||||
visible: (curGroupState.visible && curl.visible),
|
||||
properties: GetFastValue(curl, 'properties', {})
|
||||
properties: GetFastValue(curl, 'properties', {}),
|
||||
orientation: json.orientation
|
||||
});
|
||||
|
||||
console.log("layerdata orientation", layerData.orientation)
|
||||
var row = [];
|
||||
|
||||
// Loop through the data field in the JSON.
|
||||
|
@ -217,10 +217,8 @@ var ParseTileLayers = function (json, insertNull)
|
|||
// index, x, y, width, height
|
||||
if (gidInfo.gid > 0)
|
||||
{
|
||||
console.log("Tile ptl 3", newOffsetX, newOffsetY, json.tilewidth,
|
||||
json.tileheight,json.orientation)
|
||||
tile = new Tile(layerData, gidInfo.gid, x, output.length, json.tilewidth,
|
||||
json.tileheight, json.orientation);
|
||||
json.tileheight);
|
||||
|
||||
// Turning Tiled's FlippedHorizontal, FlippedVertical and FlippedAntiDiagonal
|
||||
// propeties into flipX, flipY and rotation
|
||||
|
@ -231,11 +229,9 @@ var ParseTileLayers = function (json, insertNull)
|
|||
}
|
||||
else
|
||||
{
|
||||
console.log("Tile ptl 4", newOffsetX, newOffsetY, json.tilewidth,
|
||||
json.tileheight,json.orientation)
|
||||
blankTile = insertNull
|
||||
? null
|
||||
: new Tile(layerData, -1, x, output.length, json.tilewidth, json.tileheight, json.orientation);
|
||||
: new Tile(layerData, -1, x, output.length, json.tilewidth, json.tileheight);
|
||||
row.push(blankTile);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue