Update CHANGELOG.md

This commit is contained in:
Richard Davey 2019-04-24 11:06:54 +01:00
parent 2ef6ad3e51
commit 94b7db0e82

View file

@ -159,6 +159,7 @@ Notes:
* `Pointer.getDuration` would only return zero until the pointer was released, or moved (basically any action that generated a DOM event). It now returns the duration regardless of the DOM events. Fix #4444 (thanks @plazicx)
* `Keyboard.UpDuration` has been changed so the `duration` being checked is now against the current game clock. This means you can use it to check if a Key was released with `duration` ms ago, based on the time now, not the historic value of the Key.
* `Keyboard.DownDuration` has been changed so the `duration` being checked is now against the current game clock. This fixes an issue where it couldn't be used while the Key was actively being held down. Fix #4484 (thanks @belen-albeza)
* Keys would lose track of the state of a Scene when the Scene became paused. They're now updated regardless, stopping them from getting stuck if you pause and resume a Scene while holding them down. Fix #3822 (thanks @DannyT)
### Examples, Documentation and TypeScript