Update MatterPhysics.js

This commit is contained in:
Richard Davey 2020-01-14 14:59:35 +00:00
parent 40e798ab3c
commit 91e59ab39a

View file

@ -172,7 +172,7 @@ var MatterPhysics = new Class({
* Factories for commonly used body configurations (such as rectangles, circles and other polygons) can be found in the `Bodies` module. * Factories for commonly used body configurations (such as rectangles, circles and other polygons) can be found in the `Bodies` module.
* *
* @name Phaser.Physics.Matter.MatterPhysics#body * @name Phaser.Physics.Matter.MatterPhysics#body
* @type {MatterJS.Body} * @type {MatterJS.BodyFactory}
* @since 3.18.0 * @since 3.18.0
*/ */
this.body = Body; this.body = Body;
@ -186,7 +186,7 @@ var MatterPhysics = new Class({
* Note that the `Matter.World` object is also a type of `Matter.Composite` and as such all composite methods here can also operate on a `Matter.World`. * Note that the `Matter.World` object is also a type of `Matter.Composite` and as such all composite methods here can also operate on a `Matter.World`.
* *
* @name Phaser.Physics.Matter.MatterPhysics#composite * @name Phaser.Physics.Matter.MatterPhysics#composite
* @type {MatterJS.Composite} * @type {MatterJS.CompositeFactory}
* @since 3.22.0 * @since 3.22.0
*/ */
this.composite = Composite; this.composite = Composite;
@ -199,7 +199,7 @@ var MatterPhysics = new Class({
* The `Matter.Detector` module contains methods for detecting collisions given a set of pairs. * The `Matter.Detector` module contains methods for detecting collisions given a set of pairs.
* *
* @name Phaser.Physics.Matter.MatterPhysics#detector * @name Phaser.Physics.Matter.MatterPhysics#detector
* @type {MatterJS.Detector} * @type {MatterJS.DetectorFactory}
* @since 3.22.0 * @since 3.22.0
*/ */
this.detector = Detector; this.detector = Detector;
@ -210,7 +210,7 @@ var MatterPhysics = new Class({
* The `Matter.Grid` module contains methods for creating and manipulating collision broadphase grid structures. * The `Matter.Grid` module contains methods for creating and manipulating collision broadphase grid structures.
* *
* @name Phaser.Physics.Matter.MatterPhysics#grid * @name Phaser.Physics.Matter.MatterPhysics#grid
* @type {MatterJS.Grid} * @type {MatterJS.GridFactory}
* @since 3.22.0 * @since 3.22.0
*/ */
this.grid = Grid; this.grid = Grid;
@ -221,7 +221,7 @@ var MatterPhysics = new Class({
* The `Matter.Pair` module contains methods for creating and manipulating collision pairs. * The `Matter.Pair` module contains methods for creating and manipulating collision pairs.
* *
* @name Phaser.Physics.Matter.MatterPhysics#pair * @name Phaser.Physics.Matter.MatterPhysics#pair
* @type {MatterJS.Pair} * @type {MatterJS.PairFactory}
* @since 3.22.0 * @since 3.22.0
*/ */
this.pair = Pair; this.pair = Pair;
@ -232,7 +232,7 @@ var MatterPhysics = new Class({
* The `Matter.Pairs` module contains methods for creating and manipulating collision pair sets. * The `Matter.Pairs` module contains methods for creating and manipulating collision pair sets.
* *
* @name Phaser.Physics.Matter.MatterPhysics#pairs * @name Phaser.Physics.Matter.MatterPhysics#pairs
* @type {MatterJS.Pairs} * @type {MatterJS.PairsFactory}
* @since 3.22.0 * @since 3.22.0
*/ */
this.pairs = Pairs; this.pairs = Pairs;
@ -243,7 +243,7 @@ var MatterPhysics = new Class({
* The `Matter.Query` module contains methods for performing collision queries. * The `Matter.Query` module contains methods for performing collision queries.
* *
* @name Phaser.Physics.Matter.MatterPhysics#query * @name Phaser.Physics.Matter.MatterPhysics#query
* @type {MatterJS.Query} * @type {MatterJS.QueryFactory}
* @since 3.22.0 * @since 3.22.0
*/ */
this.query = Query; this.query = Query;
@ -254,7 +254,7 @@ var MatterPhysics = new Class({
* The `Matter.Resolver` module contains methods for resolving collision pairs. * The `Matter.Resolver` module contains methods for resolving collision pairs.
* *
* @name Phaser.Physics.Matter.MatterPhysics#resolver * @name Phaser.Physics.Matter.MatterPhysics#resolver
* @type {MatterJS.Resolver} * @type {MatterJS.ResolverFactory}
* @since 3.22.0 * @since 3.22.0
*/ */
this.resolver = Resolver; this.resolver = Resolver;
@ -265,7 +265,7 @@ var MatterPhysics = new Class({
* The `Matter.SAT` module contains methods for detecting collisions using the Separating Axis Theorem. * The `Matter.SAT` module contains methods for detecting collisions using the Separating Axis Theorem.
* *
* @name Phaser.Physics.Matter.MatterPhysics#sat * @name Phaser.Physics.Matter.MatterPhysics#sat
* @type {MatterJS.SAT} * @type {MatterJS.SATFactory}
* @since 3.22.0 * @since 3.22.0
*/ */
this.sat = SAT; this.sat = SAT;
@ -280,7 +280,7 @@ var MatterPhysics = new Class({
* The stiffness of constraints can be modified to create springs or elastic. * The stiffness of constraints can be modified to create springs or elastic.
* *
* @name Phaser.Physics.Matter.MatterPhysics#constraint * @name Phaser.Physics.Matter.MatterPhysics#constraint
* @type {MatterJS.Constraint} * @type {MatterJS.ConstraintFactory}
* @since 3.22.0 * @since 3.22.0
*/ */
this.constraint = Constraint; this.constraint = Constraint;
@ -294,7 +294,7 @@ var MatterPhysics = new Class({
* with commonly used body configurations (such as rectangles, circles and other polygons). * with commonly used body configurations (such as rectangles, circles and other polygons).
* *
* @name Phaser.Physics.Matter.MatterPhysics#bodies * @name Phaser.Physics.Matter.MatterPhysics#bodies
* @type {MatterJS.Bodies} * @type {MatterJS.BodiesFactory}
* @since 3.18.0 * @since 3.18.0
*/ */
this.bodies = Bodies; this.bodies = Bodies;
@ -306,7 +306,7 @@ var MatterPhysics = new Class({
* with commonly used configurations (such as stacks and chains). * with commonly used configurations (such as stacks and chains).
* *
* @name Phaser.Physics.Matter.MatterPhysics#composites * @name Phaser.Physics.Matter.MatterPhysics#composites
* @type {MatterJS.Composites} * @type {MatterJS.CompositesFactory}
* @since 3.22.0 * @since 3.22.0
*/ */
this.composites = Composites; this.composites = Composites;
@ -319,7 +319,7 @@ var MatterPhysics = new Class({
* The `Matter.Axes` module contains methods for creating and manipulating sets of axes. * The `Matter.Axes` module contains methods for creating and manipulating sets of axes.
* *
* @name Phaser.Physics.Matter.MatterPhysics#axes * @name Phaser.Physics.Matter.MatterPhysics#axes
* @type {MatterJS.Axes} * @type {MatterJS.AxesFactory}
* @since 3.22.0 * @since 3.22.0
*/ */
this.axes = Axes; this.axes = Axes;
@ -330,7 +330,7 @@ var MatterPhysics = new Class({
* The `Matter.Bounds` module contains methods for creating and manipulating axis-aligned bounding boxes (AABB). * The `Matter.Bounds` module contains methods for creating and manipulating axis-aligned bounding boxes (AABB).
* *
* @name Phaser.Physics.Matter.MatterPhysics#bounds * @name Phaser.Physics.Matter.MatterPhysics#bounds
* @type {MatterJS.Bounds} * @type {MatterJS.BoundsFactory}
* @since 3.22.0 * @since 3.22.0
*/ */
this.bounds = Bounds; this.bounds = Bounds;
@ -343,7 +343,7 @@ var MatterPhysics = new Class({
* To use this module you also need the SVGPathSeg polyfill: https://github.com/progers/pathseg * To use this module you also need the SVGPathSeg polyfill: https://github.com/progers/pathseg
* *
* @name Phaser.Physics.Matter.MatterPhysics#svg * @name Phaser.Physics.Matter.MatterPhysics#svg
* @type {MatterJS.Svg} * @type {MatterJS.SvgFactory}
* @since 3.22.0 * @since 3.22.0
*/ */
this.svg = Svg; this.svg = Svg;
@ -356,7 +356,7 @@ var MatterPhysics = new Class({
* A `Matter.Vector` object is of the form `{ x: 0, y: 0 }`. * A `Matter.Vector` object is of the form `{ x: 0, y: 0 }`.
* *
* @name Phaser.Physics.Matter.MatterPhysics#vector * @name Phaser.Physics.Matter.MatterPhysics#vector
* @type {MatterJS.Vector} * @type {MatterJS.VectorFactory}
* @since 3.22.0 * @since 3.22.0
*/ */
this.vector = Vector; this.vector = Vector;
@ -369,7 +369,7 @@ var MatterPhysics = new Class({
* A `Matter.Body` maintains a set of vertices to represent the shape of the object (its convex hull). * A `Matter.Body` maintains a set of vertices to represent the shape of the object (its convex hull).
* *
* @name Phaser.Physics.Matter.MatterPhysics#vertices * @name Phaser.Physics.Matter.MatterPhysics#vertices
* @type {MatterJS.Vertices} * @type {MatterJS.VerticesFactory}
* @since 3.22.0 * @since 3.22.0
*/ */
this.vertices = Vertices; this.vertices = Vertices;
@ -382,7 +382,7 @@ var MatterPhysics = new Class({
* A `Matter.Body` maintains a set of vertices to represent the shape of the object (its convex hull). * A `Matter.Body` maintains a set of vertices to represent the shape of the object (its convex hull).
* *
* @name Phaser.Physics.Matter.MatterPhysics#verts * @name Phaser.Physics.Matter.MatterPhysics#verts
* @type {MatterJS.Vertices} * @type {MatterJS.VerticesFactory}
* @since 3.14.0 * @since 3.14.0
*/ */
this.verts = Vertices; this.verts = Vertices;