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https://github.com/photonstorm/phaser
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Fixed tint issue
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parent
fe22495000
commit
9173ed88d9
2 changed files with 12 additions and 6 deletions
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@ -7,10 +7,16 @@ module.exports = {
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var ub = ((b * 255.0)|0) & 0xFF;
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var ua = ((a * 255.0)|0) & 0xFF;
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return ((ua << 24) | (ub << 16) | (ug << 8) | ur) >>> 0;
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return ((ua << 24) | (ur << 16) | (ug << 8) | ub) >>> 0;
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},
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getTintAppendFloatAlpha: function (rgb, a)
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{
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var ua = ((a * 255.0)|0) & 0xFF;
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return ((ua << 24) | rgb) >>> 0;
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},
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getTintAppendFloatAlphaAndSwap: function (rgb, a)
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{
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var ur = ((rgb >> 16)|0) & 0xff;
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var ug = ((rgb >> 8)|0) & 0xff;
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@ -134,7 +134,7 @@ var FlatTintPipeline = new Class({
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var ty2 = xw * b + yh * d + f;
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var tx3 = xw * a + y * c + e;
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var ty3 = xw * b + y * d + f;
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var tint = Utils.getTintAppendFloatAlpha(fillColor, fillAlpha);
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var tint = Utils.getTintAppendFloatAlphaAndSwap(fillColor, fillAlpha);
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vertexViewF32[vertexOffset + 0] = tx0;
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vertexViewF32[vertexOffset + 1] = ty0;
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@ -188,7 +188,7 @@ var FlatTintPipeline = new Class({
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var ty1 = x1 * b + y1 * d + f;
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var tx2 = x2 * a + y2 * c + e;
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var ty2 = x2 * b + y2 * d + f;
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var tint = Utils.getTintAppendFloatAlpha(fillColor, fillAlpha);
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var tint = Utils.getTintAppendFloatAlphaAndSwap(fillColor, fillAlpha);
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vertexViewF32[vertexOffset + 0] = tx0;
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vertexViewF32[vertexOffset + 1] = ty0;
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@ -264,7 +264,7 @@ var FlatTintPipeline = new Class({
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var d = c1 * b0 + d1 * d0;
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var e = e1 * a0 + f1 * c0 + e0;
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var f = e1 * b0 + f1 * d0 + f0;
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var tint = Utils.getTintAppendFloatAlpha(fillColor, fillAlpha);
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var tint = Utils.getTintAppendFloatAlphaAndSwap(fillColor, fillAlpha);
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for (var pathIndex = 0; pathIndex < length; ++pathIndex)
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{
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@ -330,7 +330,7 @@ var FlatTintPipeline = new Class({
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var vertexViewU32 = this.vertexViewU32;
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var vertexOffset;
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var line;
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var getTint = Utils.getTintAppendFloatAlpha;
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var getTint = Utils.getTintAppendFloatAlphaAndSwap;
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for (var pathIndex = 0; pathIndex + 1 < pathLength; pathIndex += 1)
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{
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@ -434,7 +434,7 @@ var FlatTintPipeline = new Class({
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var y2 = lx2 * b + ly2 * d + f;
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var x3 = lx3 * a + ly3 * c + e;
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var y3 = lx3 * b + ly3 * d + f;
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var getTint = Utils.getTintAppendFloatAlpha;
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var getTint = Utils.getTintAppendFloatAlphaAndSwap;
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var aTint = getTint(aLineColor, lineAlpha);
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var bTint = getTint(bLineColor, lineAlpha);
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var vertexOffset = this.vertexCount * this.vertexComponentCount;
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